Lamthai/game/interface/combat_interface.cpp

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#include <iostream>
#include <string>
#include <vector>
#include <raylib.h>
#include "../define.h"
#include "../logic/player.h"
#include "ui_elements.h"
#include "combat_interface.h"
void display_combat_interface(Player& player_arg, std::vector<Ennemy>& ennemies_arg, const std::vector<int>& screen_arg) {
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Ennemy ennemy = ennemies_arg[0];
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std::vector<float> position = {0.5f, 0.5f};
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Ennemy_stats first_ennemy_stats = create_ennemy_stats(ennemy, position, screen_arg);
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//Dessin
BeginDrawing();
ClearBackground(BLACK);
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draw_ennemy_stats(first_ennemy_stats);
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EndDrawing();
}