Lamthai/game/define.h

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2025-07-12 17:28:49 +02:00
2025-07-14 14:38:08 +02:00
enum Jobs {
MAGE = 0,
ALCHIMIST = 1,
WARRIOR = 2,
ENGINEER = 3,
ARCHER = 4,
TAMER = 5
};
enum Elements {
FIRE = 0,
AIR = 1,
WATER = 2,
EARTH = 3,
EATHER = 4
};
enum Stats {
HEALTH,
SHIELD,
SPEED,
MANA,
ENERGY,
TAME,
XP
};
enum Button_types {
BUTTON_BASIC,
BUTTON_INACTIVE,
BUTTON_DANGER
};
enum Button_sizes {
BUTTON_SMALL,
BUTTON_MEDIUM,
BUTTON_BIG
};
//Combinaisons
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constexpr const int UP = 0;
constexpr const int RIGHT = 1;
constexpr const int DOWN = 2;
constexpr const int LEFT = 3;
constexpr const int END_SPELL = 9;
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struct Spell {
std::string name;
int damage;
int cost_health, cost_mana;
float precision;
bool zone;
std::vector<Elements> elements;
std::vector<int> combinaison;
};
struct Ennemy {
std::string name;
int xp;
int health, shield, speed, tame;
int max_health, max_shield, max_speed, max_tame;
float escape, menace; //Menace comlpexifies the escape, the higher the value is, the less menace it is
std::vector<Spell> spells;
};
struct Player {
std::string name;
Jobs job;
int xp;
int health, shield, speed, mana, energy;
int max_health, max_shield, max_speed, max_mana, max_energy;
float escape, menace;
std::vector<Spell> spell_book;
};