2025-07-12 23:31:14 +02:00
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2025-07-16 18:31:15 +02:00
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std::vector<std::vector<float>> generate_enemies_positions(int ennemies_size_arg);
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void create_combat_interface(Player& player_arg, std::vector<Ennemy>& ennemies_arg, const std::vector<float>& screen_arg, std::vector<Ennemy_stats>& ennemies_stats_arg);
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void display_combat_interface(Player& player_arg, std::vector<Ennemy_stats>& ennemies_stats_arg, std::vector<Ennemy>& ennemies_arg);
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