Lamthai/game/logic/ennemy.cpp

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#include <iostream>
#include <string>
#include <vector>
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#include "../define.h"
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#include "ennemy.h"
#include "spells.h"
void init_ennemy(Ennemy& ennemy_arg,
std::string name_arg,
int xp_arg,
int max_health_arg,
int max_shield_arg,
int max_speed_arg,
int max_tame_arg,
float escape_arg,
float menace_arg,
std::vector<Spell> spells_arg
) {
ennemy_arg.name = name_arg;
ennemy_arg.xp = xp_arg;
ennemy_arg.max_health = max_health_arg;
ennemy_arg.max_shield = max_shield_arg;
ennemy_arg.max_speed = max_speed_arg;
ennemy_arg.max_tame = max_tame_arg;
init_stats(ennemy_arg);
ennemy_arg.escape = escape_arg;
ennemy_arg.menace = menace_arg;
ennemy_arg.spells = spells_arg;
}
void init_speed(Ennemy& ennemy_arg) {
ennemy_arg.speed = ennemy_arg.max_speed;
}
void init_stats(Ennemy& ennemy_arg) {
ennemy_arg.health = ennemy_arg.max_health;
ennemy_arg.shield = ennemy_arg.max_shield;
ennemy_arg.speed = ennemy_arg.max_speed;
ennemy_arg.tame = ennemy_arg.max_tame;
}
void create_ennemies(std::vector<Ennemy>& ennemies_arg) {
std::vector<Spell> all_spells;
init_spells(all_spells);
Ennemy emplialin;
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init_ennemy(emplialin, "Emplialin", 60.0f, 40.0f, 50.0f, 20.0f, 50.0f, 0.8f, 0.6f, std::vector<Spell>{all_spells[0], all_spells[2], all_spells[4]});
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ennemies_arg.push_back(emplialin);
Ennemy arzkalin;
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init_ennemy(arzkalin, "Arzkalin", 60.0f, 70.0f, 60.0f, 10.0f, 100.0f, 1.0f, 0.5f, std::vector<Spell>{all_spells[1], all_spells[3], all_spells[4]});
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ennemies_arg.push_back(arzkalin);
Ennemy coindithai;
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init_ennemy(coindithai, "Coindithaï", 32.0f, 30.0f, 15.0f, 20.0f, 10.0f, 0.9f, 0.8f, std::vector<Spell>{all_spells[5]});
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ennemies_arg.push_back(coindithai);
}
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void inc_health(Ennemy& ennemy_arg, float value_arg){
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ennemy_arg.health += value_arg;
}
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void inc_shield(Ennemy& ennemy_arg, float value_arg){
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ennemy_arg.shield += value_arg;
}
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void inc_speed(Ennemy& ennemy_arg, float value_arg){
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ennemy_arg.speed += value_arg;
}
void print_ennemy(const Ennemy& ennemy_arg) {
std::cout << ennemy_arg.name << std::endl;
std::cout << "Xp: " << ennemy_arg.xp << std::endl;
std::cout << "Health: " << ennemy_arg.health << "/"<< ennemy_arg.max_health << std::endl;
std::cout << "Shield: " << ennemy_arg.shield << "/"<< ennemy_arg.max_shield << std::endl;
std::cout << "Speed: " << ennemy_arg.speed << "/"<< ennemy_arg.max_speed << std::endl;
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std::cout << "Tame: " << ennemy_arg.tame << "/"<< ennemy_arg.max_tame << std::endl;
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std::cout << "Escape: " << ennemy_arg.escape * 100 << "%"<< std::endl;
std::cout << "Menace: " << ennemy_arg.menace * 100 << "%"<< std::endl;
std::cout << "Spells: ";
for (Spell spell: ennemy_arg.spells) {
std::cout << spell.name << ", ";
}
std::cout << std::endl << std::endl;
}