2025-07-12 12:33:24 +02:00
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void init_default_mage(Player& player_arg);
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void init_speed(Player& player_arg);
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void init_stats(Player& player_arg);
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2025-07-16 18:31:15 +02:00
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void inc_health(Player& player_arg, float value_arg);
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void inc_shield(Player& player_arg, float value_arg);
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void inc_speed(Player& player_arg, float value_arg);
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void inc_mana(Player& player_arg, float value_arg);
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void inc_energy(Player& player_arg, float value_arg);
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2025-07-12 12:33:24 +02:00
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void level_up(Player& player_arg, int xp_arg);
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void print_player(const Player& player_arg);
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