diff --git a/game/interface/combat_interface.cpp b/game/interface/combat_interface.cpp index d547d3d..f98701c 100644 --- a/game/interface/combat_interface.cpp +++ b/game/interface/combat_interface.cpp @@ -7,7 +7,7 @@ #include "ui_elements.h" #include "combat_interface.h" -void display_combat_interface(Player& player_arg, std::vector& ennemies_arg, const std::vector& screen_arg) { +void display_combat_interface(Player& player_arg, std::vector& ennemies_arg, const std::vector& screen_arg) { Ennemy ennemy = ennemies_arg[0]; std::vector position = {0.5f, 0.5f}; diff --git a/game/interface/combat_interface.h b/game/interface/combat_interface.h index 8dbea67..a04ac9a 100644 --- a/game/interface/combat_interface.h +++ b/game/interface/combat_interface.h @@ -1,2 +1,2 @@ -void display_combat_interface(Player& player_arg, std::vector& ennemies_arg, const std::vector& screen_arg); \ No newline at end of file +void display_combat_interface(Player& player_arg, std::vector& ennemies_arg, const std::vector& screen_arg); \ No newline at end of file diff --git a/game/interface/ui_elements.cpp b/game/interface/ui_elements.cpp index 07aac63..00dd3c9 100644 --- a/game/interface/ui_elements.cpp +++ b/game/interface/ui_elements.cpp @@ -5,7 +5,7 @@ #include "../define.h" #include "ui_elements.h" -Button create_button(Button_types type_arg, Button_sizes size_arg, const std::vector& position_arg, std::string text_arg, const std::vector& screen_arg) { +Button create_button(Button_types type_arg, Button_sizes size_arg, const std::vector& position_arg, std::string text_arg, const std::vector& screen_arg) { std::vector size = button_size(size_arg, screen_arg); float position_x = screen_arg[0] * position_arg[0] - size[0] / 2; float position_y = screen_arg[1] * position_arg[1] - size[1] / 2; @@ -55,7 +55,7 @@ void draw_buttons(const std::vector