#include #include #include #include #include "../define.h" #include "../logic/player.h" #include "../logic/ennemy.h" #include "ui_elements.h" #include "combat_interface.h" std::vector> generate_enemies_positions(int ennemies_size_arg) { std::vector> positions; float spacing = 0.5f / ennemies_size_arg; for (int i = 0; i < ennemies_size_arg; i++) { if (i%2 == 0) { positions.push_back({0.5f + spacing * i, 0.5f}); } else { positions.push_back({0.5f + spacing * i, 0.25f}); } } return positions; } void create_combat_interface(Player& player_arg, std::vector& ennemies_arg, const std::vector& screen_arg, std::vector& ennemies_stats_arg, Player_stats& player_stats_arg) { player_stats_arg = create_player_stats(player_arg, screen_arg); Ennemy ennemy = ennemies_arg[0]; std::vector> positions = generate_enemies_positions(ennemies_arg.size()); for (int i = 0; i < ennemies_arg.size(); i++) { ennemies_stats_arg.push_back(create_ennemy_stats(ennemies_arg[i], positions[i], screen_arg)); } } void display_combat_interface(Player& player_arg, Player_stats& player_stats_arg, std::vector& ennemies_arg, std::vector& ennemies_stats_arg) { //Dessin BeginDrawing(); ClearBackground(BLACK); for (int i = 0; i < ennemies_arg.size(); i++) { draw_ennemy_stats(ennemies_stats_arg[i], ennemies_arg[i]); } draw_player_stats(player_stats_arg, player_arg); EndDrawing(); }