#include #include #include "structs.h" #include "player.h" #include "ennemy.h" #include "spells.h" #include "interfaces.h" #include "combat.h" void select_menu(int arg, Player& player_arg, std::vector& ennemies_arg, bool& game_loop_arg); void select_menu(int arg, Player& player_arg, std::vector& ennemies_arg, bool& game_loop_arg) { switch (arg){ case 1: init_combat(player_arg, ennemies_arg); break; case 2: game_loop_arg = 0; break; default: game_loop_arg = 0; break; } } int main() { Player mage; init_default_mage(mage); std::vector ennemies; create_ennemies(ennemies); int arg; bool game_loop = 1; while (game_loop) { display_menu(); std::cin >> arg; select_menu(arg, mage, ennemies, game_loop); } return 0; }