#include #include #include #include "structs.h" #include "utilities.h" #include "player.h" #include "spells.h" const int MAGE = 0; const int ALCHIMIST = 1; const int WARRIOR = 2; const int ENGINEER = 3; const int ARCHER = 4; const int TAMER = 5; void init_default_mage(Player& player_arg) { player_arg.name = "Liam le dieu"; player_arg.job = MAGE; player_arg.xp = 0; player_arg.max_health = 50; player_arg.max_shield = 20; player_arg.max_speed = 10; player_arg.max_mana = 50; player_arg.max_energy = 0; init_stats(player_arg); init_spells(player_arg.spell_book); player_arg.escape = 1.0; player_arg.menace = 0.7; } void init_speed(Player& player_arg) { player_arg.speed = player_arg.max_speed; } void init_stats(Player& player_arg) { player_arg.health = player_arg.max_health; player_arg.shield = player_arg.max_shield; player_arg.speed = player_arg.max_speed; player_arg.mana = player_arg.max_mana; player_arg.energy = player_arg.max_energy; } void inc_health(Player& player_arg, int value_arg){ player_arg.health += value_arg; } void inc_shield(Player& player_arg, int value_arg){ player_arg.shield += value_arg; } void inc_speed(Player& player_arg, int value_arg){ player_arg.speed += value_arg; } void inc_mana(Player& player_arg, int value_arg){ player_arg.mana += value_arg; } void inc_energy(Player& player_arg, int value_arg){ player_arg.energy += value_arg; } void level_up(Player& player_arg, int xp_arg){ player_arg.xp += xp_arg; } void print_player(const Player& player_arg) { std::vector jobs = {"Mage", "Alchimist", "Warrior", "Engineer", "Archer", "Tamer"}; std::cout << player_arg.name << std::endl; std::cout << jobs[player_arg.job] << std::endl; std::cout << "Xp: " << player_arg.xp << std::endl; std::cout << "Health: " << player_arg.health << "/"<< player_arg.max_health << std::endl; std::cout << "Shield: " << player_arg.shield << "/"<< player_arg.max_shield << std::endl; std::cout << "Mana: " << player_arg.mana << "/"<< player_arg.max_mana << std::endl; std::cout << "Energy: " << player_arg.energy << "/"<< player_arg.max_energy << std::endl; std::cout << "Speed: " << player_arg.speed << "/"<< player_arg.max_speed << std::endl; std::cout << "Escape: " << player_arg.escape * 100 << "%"<< std::endl; std::cout << "Menace: " << player_arg.menace * 100 << "%"<< std::endl; std::cout << std::endl; }