void init_default_mage(Player& player_arg); void init_speed(Player& player_arg); void init_stats(Player& player_arg); void inc_health(Player& player_arg, int value_arg); void inc_shield(Player& player_arg, int value_arg); void inc_speed(Player& player_arg, int value_arg); void inc_mana(Player& player_arg, int value_arg); void inc_energy(Player& player_arg, int value_arg); void level_up(Player& player_arg, int xp_arg); void print_player(const Player& player_arg);