#include #include #include #include #include "../define.h" #include "../logic/structs.h" #include "../logic/player.h" #include "ui_elements.h" #include "combat_interface.h" void display_combat_interface(Player& player_arg, std::vector& ennemies_arg, const std::vector& screen_arg) { std::vector position = {0.5f, 0.5f}; Bar player_health = create_bar(HEALTH, player_arg.max_health, player_arg.health, position, screen_arg); inc_health(player_arg, -5);* //Dessin BeginDrawing(); ClearBackground(BLACK); draw_bar(player_health); EndDrawing(); }