extends RigidBody2D var mob_types = ["up", "down", "left", "right"] # Called when the node enters the scene tree for the first time. func _ready(): var mob_type = mob_types[randi() % mob_types.size()] $AnimatedSprite2D.play(mob_type) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_visible_on_screen_notifier_2d_screen_exited(): queue_free() func add_gravity(): gravity_scale += 0.1 mass += 0.1