diff --git a/data/archie.png b/data/archie.png index 705706c..2cdeb86 100644 Binary files a/data/archie.png and b/data/archie.png differ diff --git a/data/minuit.png b/data/minuit.png index d4d7c72..61fe61f 100644 Binary files a/data/minuit.png and b/data/minuit.png differ diff --git a/data/viola.png b/data/viola.png index bc6ab7f..5d7d2fe 100644 Binary files a/data/viola.png and b/data/viola.png differ diff --git a/histoire.h b/histoire.h index 8fe1d61..67a9265 100644 --- a/histoire.h +++ b/histoire.h @@ -48,7 +48,7 @@ typedef struct Branche { int next[NB_REPONSE_MAX]; } Branche; -#define NB_BRANCHE 10 +#define NB_BRANCHE 18 typedef struct Histoire { int nb_branche; Branche branches[NB_BRANCHE]; @@ -67,21 +67,65 @@ Histoire histoire = { .nb_branche = 3, .branches = { - [0] = { - .personne = VIOLA, - .nb_conversation = 2, - .conversations = { [0] = { - 1.0f, 2.0f, "Salut bg!", 2, { - "Salut, tu est qui ?", - "Salut, on ce connait ?", - } + .personne = VIOLA, + .nb_conversation = 9, + .conversations = { + // transition : 2870, you arrive at New Mountain, in the bar 'L'Atout' and meet Viola Fowler, drinking a glass. + { + 1.0f, 2.0f, "Do we know each other?", 2, { + "We met at L'Atout earlier", + "We shared a drink", + }, }, - [1] = { - 2.0f, 1.0f, "Bah c'est moi, Viola", 2, { - "Aaah, Viola. connait pas", - "Mais oui viola, comment ça va ?", - } + { + 2.0f, 1.0f, "Oh yes, I remember", 0, {}, + }, + { + 2.0f, 1.0f, "The guy with the whiskey, right?", 2, { + "That's right!", + "Exactly", + }, + }, + + { + 2.0f, 1.0f, "Perfect", 1, { + "We started talking after your friend fell off his chair" + }, + }, + + { + 2.0f, 1.0f, "That's Ed, he doesn't handle alcohol very well", 0, {} + }, + + { + 2.0f, 1.0f, "It was quite funny to watch", 0, {} + }, + + { + 2.0f, 1.0f, "Well, he's a great person", 2, { + "I'm sure of it", + "Just like you", + }, + }, + + { + 2.0f, 1.0f, "See! Even you noticed!", 0, {} + }, + + { + 2.0f, 1.0f, "Well, sorry to cut this short, but I have to go meet some friends. You can message me around 10 PM, I'll be back", 2, { + "No problem", + "Alright, see you later", + }, + }, + + { + 2.0f, 1.0f, "See you tonight", 2, { + // set time to 10 PM + "(Say nothing)", + "I'm here!" + }, }, }, .next = {1, 2} @@ -89,48 +133,334 @@ Histoire histoire = { [1] = { .personne = VIOLA, - .nb_conversation = 1, + .nb_conversation = 4, .conversations = { + // set time to 10:17 PM { - 3.0f, 0.5f, "Ration + banane", 0, {}, - } + 2.0f, 1.0f, "Are you there?", 2, { + "I had work", + "I was busy" + }, + }, + + { + 2.0f, 1.0f, "So you're a serious person?", 0, {} + }, + + { + 2.0f, 1.0f, "What do you do for work?", 3, { + "I'm in tech", + "I'm in sales", + "I'm still a student", + }, + }, + + { + 2.0f, 1.0f, "Oh, that's great!", 0, {} + }, }, - .next = {0} + .next = {3} }, [2] = { - .personne = ARCHIE, + .personne = VIOLA, .nb_conversation = 4, .conversations = { { - 0.0f, 1.0f, "Eh, toi, parle pas a ma meuf!", 3, { - "PTDR T KI ?", - "on se connait ?", - "jparle a qui je veut en faite", - } + 2.0f, 1.0f, "You're very punctual!", 1, { + "You have to be", + }, }, { - 2.0f, 0.5f, "SI TU PARLE ENCORE UNE FOIS A ELLE JE TE RETOURNE ET...", 3, { - "C'est vrai ça ?", - "Ptit coquin", - "Grrrr...", - } + 2.0f, 1.0f, "Sometimes you have to take your time", 0, {} }, { - 1.5f, 1.0f, "Euuuh, comment ça mon reuf ?", 2, { - "Bah quoi tu veut pas ?", - "Désabille toi grabuge", - } + 2.0f, 1.0f, "Did you have a good evening?", 2, { + "Awful", + "Meh, and you?", + }, }, { - 1.0f, 1.5f, "vasi on bz", 2, { - "OUI!", - "OUI! je ramène la sauce piquante", - } + 2.0f, 1.0f, "Let's hope we cheer up by talking then", 0, {} + }, + }, + .next = {3} + }, + + [3] = { + .personne = VIOLA, + .nb_conversation = 4, + .conversations = { + { + 2.0f, 1.0f, "My evening was quite eventful, we went to mess with the police", 0, {} + }, + { + 2.0f, 1.0f, "I'm part of the Purple Sky", 2, { + "The terrorists?", + "The revolutionary group?", + }, + }, + { + 2.0f, 1.0f, "I prefer to say 'activist group' but yes, that's us", 0, {} + }, + { + 2.0f, 1.0f, "We fight for freedom", 0, {} + }, + }, + .next = {4} + }, + + [4] = { + .personne = VIOLA, + .nb_conversation = 3, + .conversations = { + // transition : One week later, you continued talking with Viola. + // set time to 4:00 PM + { + 2.0f, 1.0f, "Midnight wants to meet you, if you're okay with that", 2, { + "Midnight? Who is that?", + "Is he a friend of yours?", + }, + }, + { + 2.0f, 1.0f, "He's the leader of the Purple Sky", 1, { + "Why does he want to see me?", + }, + }, + { + 2.0f, 1.0f, "He's been interested in you since the night at L'Atout", 2, { + "Alright, when does he want to meet?", + "No, I refuse to meet him", + }, + }, + }, + .next = {5,6} + }, + + [5] = { + .personne = VIOLA, + .nb_conversation = 1, + .conversations = { + { + 2.0f, 1.0f, "Meet me behind the bar L'Atout at 11pm tonight", 2, { + "I'll be there", + "OK, see you tonight", + }, + }, + }, + .next = {7} + }, + + [6] = { + .personne = VIOLA, + .nb_conversation = 3, + .conversations = { + { + 2.0f, 1.0f, "Okay, it's your choice", 0, {}, + }, + { + 2.0f, 1.0f, "I'll have to delete this discussion then", 0, {}, + }, + { + 2.0f, 1.0f, "Farewell", 0, {} }, }, .next = {0} }, + [7] = { + .personne = MINUIT, + .nb_conversation = 4, + .conversations = { + { + // transition: You are behind the Atout bar + // set time to 11pm + 2.0f, 1.0f, "Are you the new guy?", 2, { + "I'm Viola's friend", + "Yes, I am." + + }, + }, + { + 2.0f, 1.0f, "I'm Midnight, I'm the leader of the Purple Sky", 0, {}, + }, + { + 2.0f, 1.0f, "And Viola's ex too", 2, { + "Right." + "Speaking of Viola, she's running late" + }, + }, + { + 2.0f, 1.0f, "I hear police sirens, what's going on?", 0, {}, + }, + { + 2.0f, 1.0f, "Shit! It's too close, follow me", 2, { + "Let's go, it could be Viola", + "Uh ... are you sure we should go?" + }, + }, + }, + .next = {8, 9} }, -}; + + [8] = { + .personne = MINUIT, + .nb_conversation = 2, + .conversations = { + { + 2.0f, 1.0f, "That's her, I recognize her", 2, { + "No, not that", + "We've got to get her out of there", + + }, + }, + { + 2.0f, 1.0f, "Don't move, I'll try to go and see", 2, { + "No, it's too dangerous. The Purple Sky can't lose their leader", + "Okay, be careful", + }, + }, + }, + .next = {10, 11} + }, + + [9] = { + .personne = MINUIT, + .nb_conversation = 2, + .conversations = { + { + 2.0f, 1.0f, "And what else do you want to do? If it's Viola I won't forgive you, I'm going alone", 0, {}, + }, + { + 2.0f, 1.0f, "Act like a coward if you want, but I'm going", 0, {}, + }, + }, + .next = {11} + }, + + [10] = { + .personne = MINUIT, + .nb_conversation = 2, + .conversations = { + { + 2.0f, 1.0f, "You may be right, but I can't lose Viola", 0, {}, + }, + { + 2.0f, 1.0f, "Act like a coward if you want, but I'm going", 0, {}, + }, + }, + .next = {11} + }, + + [11] = { + .personne = ARCHIE, + .nb_conversation = 3, + .conversations = { + { + 2.0f, 1.0f, "Don't be too upset with him, he really cares about her", 0, {}, + }, + { + 2.0f, 1.0f, "By the way, I'm Archie", 0, {}, + }, + { + 2.0f, 1.0f, "I'm Midnight's friend, and therefore a member of Purple Sky", 2, { + "Er... Nice to meet you, I guess." + "Where'd you come from? You scared me." + }, + }, + }, + .next = {12, 13} + }, + + [12] = { + .personne = ARCHIE, + .nb_conversation = 1, + .conversations = { + { + 2.0f, 1.0f, "Nice to meet you", 0, {}, + }, + }, + .next = {14} + }, + + [13] = { + .personne = ARCHIE, + .nb_conversation = 2, + .conversations = { + { + 2.0f, 1.0f, "I'm Midnight's bodyguard", 0, {}, + }, + { + 2.0f, 1.0f, "So I follow him wherever he goes", 0, {}, + }, + }, + .next = {14} + }, + + [14] = { + .personne = ARCHIE, + .nb_conversation = 3, + .conversations = { + { + 2.0f, 1.0f, "By the way, it looks like the sirens have calmed down", 0, {}, + }, + { + 2.0f, 1.0f, "Here comes Midnight again", 0, {}, + }, + { + 2.0f, 1.0f, "I'm off, good luck, he looks angry", 0, {}, + }, + }, + .next = {15} + }, + + [15] = { + .personne = MINUIT, + .nb_conversation = 2, + .conversations = { + { + 2.0f, 1.0f, "C'ETAIT VIOLA !!!", 0, {}, + }, + { + 2.0f, 1.0f, "THIS IS ALL YOUR FAULT! YOU CALLED THEM!", 2, { + "WHAT?! Of course not", + "Calm down, it's just bad luck" + }, + }, + }, + .next = {16, 17} + }, + + [16] = { + .personne = MINUIT, + .nb_conversation = 2, + .conversations = { + { + 2.0f, 1.0f, "IF! I didn't trust you and I was right", 0, {}, + }, + { + 2.0f, 1.0f, "If you're here to cause trouble, get the hell out", 0, {}, + }, + + // transition: You leave, leaving Midnight and Archie to decide how to free Viola. Thanks for playing this demo + }, + .next = {0} + }, + [17] = { + .personne = MINUIT, + .nb_conversation = 2, + .conversations = { + { + 2.0f, 1.0f, "BAD LUCK, HUH?! SHE CALLS THE COPS 'BAD LUCK'??", 0, {}, + }, + { + 2.0f, 1.0f, "*pulls out a laser gun* YOU'RE GOING TO JOIN HER IN HELL, SCUM", 0, {}, + }, + + // transition: Midnight shoots, killing you instantly. Thank you for playing this demo. + }, + .next = {0} + } + } + +}; \ No newline at end of file diff --git a/main.c b/main.c index e9786ee..c470453 100644 --- a/main.c +++ b/main.c @@ -332,7 +332,7 @@ int main() DrawRectangleRec(choix_titre_box, BLACK); DrawText( - "Que voulez vous répondre ?", + "What's your answer ?", choix_titre_box.x + 12, choix_titre_box.y + choix_titre_box.height*(1-0.69)/2, choix_titre_box.height * 0.69, @@ -347,10 +347,10 @@ int main() int r = 0; switch (s) { - case 0: r = draw_1_choix(choix_box, "choix 1"); break; - case 1: r = draw_2_choix(choix_box, "choix 1", "choix 2"); break; - case 2: r = draw_3_choix(choix_box, "choix 1", "choix 2", "choix 3"); break; - case 3: r = draw_4_choix(choix_box, "choix 1", "choix 2", "choix 3", "choix 4"); break; + case 0: r = draw_1_choix(choix_box, "1st choice"); break; + case 1: r = draw_2_choix(choix_box, "1st choice", "2nd choice"); break; + case 2: r = draw_3_choix(choix_box, "1st choice", "2nd choice", "3rd choice"); break; + case 3: r = draw_4_choix(choix_box, "1st choice", "2nd choice", "3rd choice", "4th choice"); break; } if (r) printf("%d\n", r);