This commit is contained in:
nemo 2025-02-18 11:56:56 +01:00
commit 99e3312940
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game
game.exe
data/faces.jpg

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Makefile Normal file
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all:
gcc -Wall -Wextra main.c -o game -Ilib -l:libraylib.a -lm
win:
x86_64-w64-mingw32-gcc -Wall -Wextra main.c -o game -Ilib -Llib -l:windows-libraylib.a -lgdi32 -lwinmm
run: all
./game

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#include <stdio.h>
#include <string.h>
#include "raylib.h"
Vector2 window = {1920, 1080};
int horloge_heure = 6;
int horloge_min = 9;
typedef struct Conversation {
int active;
Texture pp;
char name[10];
char message[22];
} Conversation;
#define MAX_CONV 5
Conversation conversations[MAX_CONV] = {0};
int conversation_idx = 0;
#define CHOIX_PAD 2
#define CHOIX_COLOR WHITE
#define CHOIX_COLOR_HOVER LIGHTGRAY
int draw_1_choix(Rectangle box, const char* choix)
{
int pad = ((float)CHOIX_PAD/100)*box.width;
Rectangle box1 = {
box.x + pad,
box.y + pad,
box.width - pad*2,
box.height - pad*2,
};
if (CheckCollisionPointRec(GetMousePosition(), box1))
DrawRectangleRec(box1, CHOIX_COLOR_HOVER);
else
DrawRectangleRec(box1, CHOIX_COLOR);
DrawText(choix, box1.x + pad, box1.y + box1.height/2 - pad*3/2, pad*3, BLACK);
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box1))
return 1;
return 0;
}
int draw_2_choix(Rectangle box, const char* choix1, const char* choix2)
{
int pad = ((float)CHOIX_PAD/100)*box.width;
Rectangle box1 = {
box.x + pad,
box.y + pad,
box.width - pad*2,
box.height/2 - pad*1.5,
};
if (CheckCollisionPointRec(GetMousePosition(), box1))
DrawRectangleRec(box1, CHOIX_COLOR_HOVER);
else
DrawRectangleRec(box1, CHOIX_COLOR);
DrawText(choix1, box1.x + pad, box1.y + box1.height/2 - pad*3/2, pad*3, BLACK);
Rectangle box2 = {
box.x + pad,
box.y + pad/2 + box.height/2,
box.width - pad*2,
box.height/2 - pad*1.5,
};
if (CheckCollisionPointRec(GetMousePosition(), box2))
DrawRectangleRec(box2, CHOIX_COLOR_HOVER);
else
DrawRectangleRec(box2, CHOIX_COLOR);
DrawText(choix2, box2.x + pad, box2.y + box2.height/2 - pad*3/2, pad*3, BLACK);
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box1))
return 1;
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box2))
return 2;
return 0;
}
int draw_3_choix(Rectangle box, const char* choix1, const char* choix2, const char* choix3)
{
int pad = ((float)CHOIX_PAD/100)*box.width;
Rectangle box1 = {
box.x + pad,
box.y + pad,
box.width/2 - pad*1.5,
box.height/2 - pad*1.5,
};
if (CheckCollisionPointRec(GetMousePosition(), box1))
DrawRectangleRec(box1, CHOIX_COLOR_HOVER);
else
DrawRectangleRec(box1, CHOIX_COLOR);
DrawText(choix1, box1.x + pad, box1.y + box1.height/2 - pad*3/2, pad*3, BLACK);
Rectangle box2 = {
box.x + pad/2 + box.width/2,
box.y + pad,
box.width/2 - pad*1.5,
box.height/2 - pad*1.5,
};
if (CheckCollisionPointRec(GetMousePosition(), box2))
DrawRectangleRec(box2, CHOIX_COLOR_HOVER);
else
DrawRectangleRec(box2, CHOIX_COLOR);
DrawText(choix2, box2.x + pad, box2.y + box2.height/2 - pad*3/2, pad*3, BLACK);
Rectangle box3 = {
box.x + pad,
box.y + pad/2 + box.height/2,
box.width - pad*2,
box.height/2 - pad*1.5,
};
if (CheckCollisionPointRec(GetMousePosition(), box3))
DrawRectangleRec(box3, CHOIX_COLOR_HOVER);
else
DrawRectangleRec(box3, CHOIX_COLOR);
DrawText(choix3, box3.x + pad, box3.y + box3.height/2 - pad*3/2, pad*3, BLACK);
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box1))
return 1;
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box2))
return 2;
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box3))
return 3;
return 0;
}
int draw_4_choix(Rectangle box, const char* choix1, const char* choix2, const char* choix3, const char* choix4)
{
int pad = ((float)CHOIX_PAD/100)*box.width;
Rectangle box1 = {
box.x + pad,
box.y + pad,
box.width/2 - pad*1.5,
box.height/2 - pad*1.5,
};
if (CheckCollisionPointRec(GetMousePosition(), box1))
DrawRectangleRec(box1, CHOIX_COLOR_HOVER);
else
DrawRectangleRec(box1, CHOIX_COLOR);
DrawText(choix1, box1.x + pad, box1.y + box1.height/2 - pad*3/2, pad*3, BLACK);
Rectangle box2 = {
box.x + pad/2 + box.width/2,
box.y + pad,
box.width/2 - pad*1.5,
box.height/2 - pad*1.5,
};
if (CheckCollisionPointRec(GetMousePosition(), box2))
DrawRectangleRec(box2, CHOIX_COLOR_HOVER);
else
DrawRectangleRec(box2, CHOIX_COLOR);
DrawText(choix2, box2.x + pad, box2.y + box2.height/2 - pad*3/2, pad*3, BLACK);
Rectangle box3 = {
box.x + pad,
box.y + pad/2 + box.height/2,
box.width/2 - pad*1.5,
box.height/2 - pad*1.5,
};
if (CheckCollisionPointRec(GetMousePosition(), box3))
DrawRectangleRec(box3, CHOIX_COLOR_HOVER);
else
DrawRectangleRec(box3, CHOIX_COLOR);
DrawText(choix3, box3.x + pad, box3.y + box3.height/2 - pad*3/2, pad*3, BLACK);
Rectangle box4 = {
box.x + pad/2 + box.width/2,
box.y + pad/2 + box.height/2,
box.width/2 - pad*1.5,
box.height/2 - pad*1.5,
};
if (CheckCollisionPointRec(GetMousePosition(), box4))
DrawRectangleRec(box4, CHOIX_COLOR_HOVER);
else
DrawRectangleRec(box4, CHOIX_COLOR);
DrawText(choix4, box4.x + pad, box4.y + box4.height/2 - pad*3/2, pad*3, BLACK);
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box1))
return 1;
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box2))
return 2;
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box3))
return 3;
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box4))
return 4;
return 0;
}
int main()
{
InitWindow(window.x, window.y, "2025 brackey's game jam");
SetWindowState(FLAG_FULLSCREEN_MODE);
SetWindowState(FLAG_WINDOW_RESIZABLE);
SetTargetFPS(60);
Texture phone_battery_tex = LoadTexture("data/phone-battery.png");
Texture left_arrow_tex = LoadTexture("data/left-arrow.png");
conversations[0].active = 1;
conversations[0].pp = LoadTexture("data/viola.png");
strncpy(conversations[0].name, "Viola", 10);
strncpy(conversations[0].message, "Salam Akhy.", 22);
conversations[1].active = 1;
conversations[1].pp = LoadTexture("data/archie.png");
strncpy(conversations[1].name, "Archie", 10);
strncpy(conversations[1].message, "Je te fait pas con...", 22);
conversations[2].active = 1;
conversations[2].pp = LoadTexture("data/minuit.png");
strncpy(conversations[2].name, "Minuit", 10);
strncpy(conversations[2].message, "je suis Minuit.", 22);
conversations[3].active = 1;
conversations[3].pp = LoadTexture("data/phillip.png");
strncpy(conversations[3].name, "Phillip", 10);
strncpy(conversations[3].message, "je suis Phillip.", 22);
conversations[4].active = 1;
conversations[4].pp = LoadTexture("data/ed.png");
strncpy(conversations[4].name, "Ed", 10);
strncpy(conversations[4].message, "je suis Ed.", 22);
while (!WindowShouldClose()) {
if (IsWindowResized()) {
window.x = GetScreenWidth();
window.y = GetScreenHeight();
}
Rectangle phone_box = {
window.x/2-window.y/3, 0,
window.y/3*2, window.y,
};
BeginDrawing();
{
ClearBackground(BEIGE);
DrawRectangleRec(phone_box, RAYWHITE);
Rectangle header_box = phone_box;
header_box.height *= (float)15/100;
DrawRectangleRec(header_box, BLUE);
Rectangle notif_box = phone_box;
notif_box.height *= (float)3/100;
DrawRectangleRec(notif_box, DARKBLUE);
DrawText(TextFormat("%02d:%02d", horloge_heure, horloge_min), notif_box.x+4, notif_box.y+2, notif_box.height-2, WHITE);
float phone_battery_scale = notif_box.height/phone_battery_tex.height;
DrawTextureEx(
phone_battery_tex,
(Vector2){
notif_box.x+notif_box.width-phone_battery_tex.width*phone_battery_scale,
notif_box.y
}, 0, phone_battery_scale, WHITE
);
static int choix_active = 0;
if (!choix_active) {
float size = header_box.height*0.42;
DrawText("Chat", header_box.x + header_box.width/2 - MeasureText("Chat", size)/2, header_box.y + size, size, WHITE);
for (int i = 0; i < MAX_CONV; i++) {
if (!conversations[i].active) continue;
Rectangle conv_box = {
phone_box.x,
header_box.y+header_box.height + i*phone_box.height*0.1,
phone_box.width,
phone_box.height*0.1,
};
float conv_scale = conv_box.height/conversations[i].pp.height;
if (CheckCollisionPointRec(GetMousePosition(), conv_box))
DrawRectangleRec(conv_box, LIGHTGRAY);
else
DrawRectangleRec(conv_box, GRAY);
DrawTextureEx(conversations[i].pp, (Vector2){conv_box.x, conv_box.y}, 0, conv_scale, WHITE);
float name_size = 0.27*conv_box.height;
DrawText(conversations[i].name, conv_box.x+conversations[i].pp.width*conv_scale+name_size, conv_box.y+name_size/2, name_size, GOLD);
DrawText(conversations[i].message, conv_box.x+conversations[i].pp.width*conv_scale+name_size, conv_box.y+conv_box.height-name_size*1.5, name_size, WHITE);
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), conv_box)) {
choix_active = !choix_active;
conversation_idx = i;
}
}
}
if (choix_active) {
float left_arrow_scale = (header_box.height-notif_box.height-header_box.height*0.12)/left_arrow_tex.height;
Rectangle left_arrow_box = {
header_box.x+header_box.height*0.12/2,
header_box.y+notif_box.height+header_box.height*0.12/2,
left_arrow_tex.width*left_arrow_scale,
left_arrow_tex.height*left_arrow_scale,
};
DrawTextureEx(left_arrow_tex, (Vector2){left_arrow_box.x, left_arrow_box.y}, 0, left_arrow_scale, WHITE);
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), left_arrow_box))
choix_active = !choix_active;
float pp_scale = (header_box.height-notif_box.height-header_box.height*0.12)/conversations[conversation_idx].pp.height;
Rectangle pp_box = left_arrow_box;
pp_box.x += pp_box.width*1.42;
DrawTextureEx(conversations[conversation_idx].pp, (Vector2){pp_box.x, pp_box.y}, 0, pp_scale, WHITE);
float name_size = 0.42*pp_box.height;
DrawText(
conversations[conversation_idx].name,
pp_box.x+conversations[conversation_idx].pp.width*pp_scale+name_size,
pp_box.y+pp_box.height/2-name_size/2,
name_size, GOLD
);
Rectangle choix_box = phone_box;
choix_box.height *= (float)35/100;
choix_box.y = (phone_box.y+phone_box.height) - choix_box.height;
DrawRectangleRec(choix_box, GRAY);
Rectangle choix_titre_box = choix_box;
choix_titre_box.height *= (float)15/100;
DrawRectangleRec(choix_titre_box, BLACK);
DrawText(
"Que voulez vous répondre ?",
choix_titre_box.x + 12,
choix_titre_box.y + choix_titre_box.height*(1-0.69)/2,
choix_titre_box.height * 0.69,
RAYWHITE
);
choix_box.y += choix_titre_box.height;
choix_box.height -= choix_titre_box.height;
static int s = 0;
if (IsKeyPressed(KEY_SPACE)) s = (s+1)%4;
int r = 0;
switch (s) {
case 0: r = draw_1_choix(choix_box, "choix 1"); break;
case 1: r = draw_2_choix(choix_box, "choix 1", "choix 2"); break;
case 2: r = draw_3_choix(choix_box, "choix 1", "choix 2", "choix 3"); break;
case 3: r = draw_4_choix(choix_box, "choix 1", "choix 2", "choix 3", "choix 4"); break;
}
if (r) printf("%d\n", r);
}
DrawFPS(0,0);
}
EndDrawing();
}
}