331 lines
12 KiB
C
331 lines
12 KiB
C
#include <stdio.h>
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#include <string.h>
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#include "raylib.h"
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Vector2 window = {1920, 1080};
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int horloge_heure = 6;
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int horloge_min = 9;
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#include "histoire.h"
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#define CHOIX_PAD 2
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#define CHOIX_COLOR WHITE
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#define CHOIX_COLOR_HOVER LIGHTGRAY
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int draw_1_choix(Rectangle box, const char* choix)
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{
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int pad = ((float)CHOIX_PAD/100)*box.width;
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Rectangle box1 = {
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box.x + pad,
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box.y + pad,
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box.width - pad*2,
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box.height - pad*2,
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};
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if (CheckCollisionPointRec(GetMousePosition(), box1))
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DrawRectangleRec(box1, CHOIX_COLOR_HOVER);
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else
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DrawRectangleRec(box1, CHOIX_COLOR);
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DrawText(choix, box1.x + pad, box1.y + box1.height/2 - pad*3/2, pad*3, BLACK);
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box1))
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return 1;
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return 0;
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}
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int draw_2_choix(Rectangle box, const char* choix1, const char* choix2)
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{
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int pad = ((float)CHOIX_PAD/100)*box.width;
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Rectangle box1 = {
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box.x + pad,
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box.y + pad,
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box.width - pad*2,
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box.height/2 - pad*1.5,
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};
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if (CheckCollisionPointRec(GetMousePosition(), box1))
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DrawRectangleRec(box1, CHOIX_COLOR_HOVER);
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else
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DrawRectangleRec(box1, CHOIX_COLOR);
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DrawText(choix1, box1.x + pad, box1.y + box1.height/2 - pad*3/2, pad*3, BLACK);
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Rectangle box2 = {
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box.x + pad,
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box.y + pad/2 + box.height/2,
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box.width - pad*2,
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box.height/2 - pad*1.5,
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};
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if (CheckCollisionPointRec(GetMousePosition(), box2))
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DrawRectangleRec(box2, CHOIX_COLOR_HOVER);
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else
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DrawRectangleRec(box2, CHOIX_COLOR);
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DrawText(choix2, box2.x + pad, box2.y + box2.height/2 - pad*3/2, pad*3, BLACK);
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box1))
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return 1;
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else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box2))
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return 2;
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return 0;
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}
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int draw_3_choix(Rectangle box, const char* choix1, const char* choix2, const char* choix3)
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{
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int pad = ((float)CHOIX_PAD/100)*box.width;
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Rectangle box1 = {
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box.x + pad,
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box.y + pad,
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box.width/2 - pad*1.5,
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box.height/2 - pad*1.5,
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};
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if (CheckCollisionPointRec(GetMousePosition(), box1))
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DrawRectangleRec(box1, CHOIX_COLOR_HOVER);
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else
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DrawRectangleRec(box1, CHOIX_COLOR);
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DrawText(choix1, box1.x + pad, box1.y + box1.height/2 - pad*3/2, pad*3, BLACK);
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Rectangle box2 = {
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box.x + pad/2 + box.width/2,
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box.y + pad,
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box.width/2 - pad*1.5,
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box.height/2 - pad*1.5,
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};
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if (CheckCollisionPointRec(GetMousePosition(), box2))
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DrawRectangleRec(box2, CHOIX_COLOR_HOVER);
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else
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DrawRectangleRec(box2, CHOIX_COLOR);
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DrawText(choix2, box2.x + pad, box2.y + box2.height/2 - pad*3/2, pad*3, BLACK);
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Rectangle box3 = {
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box.x + pad,
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box.y + pad/2 + box.height/2,
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box.width - pad*2,
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box.height/2 - pad*1.5,
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};
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if (CheckCollisionPointRec(GetMousePosition(), box3))
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DrawRectangleRec(box3, CHOIX_COLOR_HOVER);
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else
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DrawRectangleRec(box3, CHOIX_COLOR);
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DrawText(choix3, box3.x + pad, box3.y + box3.height/2 - pad*3/2, pad*3, BLACK);
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box1))
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return 1;
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else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box2))
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return 2;
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else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box3))
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return 3;
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return 0;
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}
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int draw_4_choix(Rectangle box, const char* choix1, const char* choix2, const char* choix3, const char* choix4)
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{
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int pad = ((float)CHOIX_PAD/100)*box.width;
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Rectangle box1 = {
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box.x + pad,
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box.y + pad,
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box.width/2 - pad*1.5,
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box.height/2 - pad*1.5,
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};
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if (CheckCollisionPointRec(GetMousePosition(), box1))
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DrawRectangleRec(box1, CHOIX_COLOR_HOVER);
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else
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DrawRectangleRec(box1, CHOIX_COLOR);
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DrawText(choix1, box1.x + pad, box1.y + box1.height/2 - pad*3/2, pad*3, BLACK);
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Rectangle box2 = {
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box.x + pad/2 + box.width/2,
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box.y + pad,
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box.width/2 - pad*1.5,
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box.height/2 - pad*1.5,
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};
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if (CheckCollisionPointRec(GetMousePosition(), box2))
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DrawRectangleRec(box2, CHOIX_COLOR_HOVER);
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else
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DrawRectangleRec(box2, CHOIX_COLOR);
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DrawText(choix2, box2.x + pad, box2.y + box2.height/2 - pad*3/2, pad*3, BLACK);
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Rectangle box3 = {
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box.x + pad,
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box.y + pad/2 + box.height/2,
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box.width/2 - pad*1.5,
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box.height/2 - pad*1.5,
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};
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if (CheckCollisionPointRec(GetMousePosition(), box3))
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DrawRectangleRec(box3, CHOIX_COLOR_HOVER);
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else
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DrawRectangleRec(box3, CHOIX_COLOR);
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DrawText(choix3, box3.x + pad, box3.y + box3.height/2 - pad*3/2, pad*3, BLACK);
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Rectangle box4 = {
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box.x + pad/2 + box.width/2,
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box.y + pad/2 + box.height/2,
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box.width/2 - pad*1.5,
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box.height/2 - pad*1.5,
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};
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if (CheckCollisionPointRec(GetMousePosition(), box4))
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DrawRectangleRec(box4, CHOIX_COLOR_HOVER);
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else
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DrawRectangleRec(box4, CHOIX_COLOR);
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DrawText(choix4, box4.x + pad, box4.y + box4.height/2 - pad*3/2, pad*3, BLACK);
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box1))
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return 1;
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else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box2))
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return 2;
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else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box3))
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return 3;
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else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), box4))
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return 4;
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return 0;
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}
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int main()
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{
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InitWindow(window.x, window.y, "2025 brackey's game jam");
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SetWindowState(FLAG_FULLSCREEN_MODE);
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SetWindowState(FLAG_WINDOW_RESIZABLE);
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SetTargetFPS(60);
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Texture phone_battery_tex = LoadTexture("data/phone-battery.png");
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Texture left_arrow_tex = LoadTexture("data/left-arrow.png");
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init_personnes();
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while (!WindowShouldClose()) {
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if (IsWindowResized()) {
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window.x = GetScreenWidth();
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window.y = GetScreenHeight();
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}
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Rectangle phone_box = {
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window.x/2-window.y/3, 0,
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window.y/3*2, window.y,
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};
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BeginDrawing();
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{
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ClearBackground(BEIGE);
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DrawRectangleRec(phone_box, RAYWHITE);
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Rectangle header_box = phone_box;
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header_box.height *= (float)15/100;
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DrawRectangleRec(header_box, BLUE);
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Rectangle notif_box = phone_box;
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notif_box.height *= (float)3/100;
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DrawRectangleRec(notif_box, DARKBLUE);
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DrawText(TextFormat("%02d:%02d", horloge_heure, horloge_min), notif_box.x+4, notif_box.y+2, notif_box.height-2, WHITE);
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float phone_battery_scale = notif_box.height/phone_battery_tex.height;
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DrawTextureEx(
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phone_battery_tex,
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(Vector2){
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notif_box.x+notif_box.width-phone_battery_tex.width*phone_battery_scale,
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notif_box.y
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}, 0, phone_battery_scale, WHITE
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);
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static int choix_active = 0;
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if (!choix_active) {
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float size = header_box.height*0.42;
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DrawText("Chat", header_box.x + header_box.width/2 - MeasureText("Chat", size)/2, header_box.y + size, size, WHITE);
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int active_personne = 0;
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for (int i = 0; i < MAX_PERSONNE; i++) {
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if (!personnes[i].active) continue;
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Rectangle conv_box = {
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phone_box.x,
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header_box.y+header_box.height + active_personne*phone_box.height*0.1,
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phone_box.width,
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phone_box.height*0.1,
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};
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float conv_scale = conv_box.height/personnes[i].pp.height;
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active_personne++;
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if (CheckCollisionPointRec(GetMousePosition(), conv_box))
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DrawRectangleRec(conv_box, LIGHTGRAY);
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else
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DrawRectangleRec(conv_box, GRAY);
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DrawTextureEx(personnes[i].pp, (Vector2){conv_box.x, conv_box.y}, 0, conv_scale, WHITE);
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float name_size = 0.27*conv_box.height;
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DrawText(personnes[i].name, conv_box.x+personnes[i].pp.width*conv_scale+name_size, conv_box.y+name_size/2, name_size, GOLD);
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unsigned int max_char = 33;
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if (personnes[i].message && strlen(personnes[i].message) >= max_char)
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DrawText(TextFormat("%.*s...", max_char-3, personnes[i].message), conv_box.x+personnes[i].pp.width*conv_scale+name_size, conv_box.y+conv_box.height-name_size*1.5, name_size, WHITE);
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else
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DrawText(personnes[i].message, conv_box.x+personnes[i].pp.width*conv_scale+name_size, conv_box.y+conv_box.height-name_size*1.5, name_size, WHITE);
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), conv_box)) {
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choix_active = !choix_active;
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personne_idx = i;
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}
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}
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}
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if (choix_active) {
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float left_arrow_scale = (header_box.height-notif_box.height-header_box.height*0.12)/left_arrow_tex.height;
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Rectangle left_arrow_box = {
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header_box.x+header_box.height*0.12/2,
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header_box.y+notif_box.height+header_box.height*0.12/2,
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left_arrow_tex.width*left_arrow_scale,
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left_arrow_tex.height*left_arrow_scale,
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};
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DrawTextureEx(left_arrow_tex, (Vector2){left_arrow_box.x, left_arrow_box.y}, 0, left_arrow_scale, WHITE);
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(GetMousePosition(), left_arrow_box))
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choix_active = !choix_active;
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float pp_scale = (header_box.height-notif_box.height-header_box.height*0.12)/personnes[personne_idx].pp.height;
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Rectangle pp_box = left_arrow_box;
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pp_box.x += pp_box.width*1.42;
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DrawTextureEx(personnes[personne_idx].pp, (Vector2){pp_box.x, pp_box.y}, 0, pp_scale, WHITE);
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float name_size = 0.42*pp_box.height;
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DrawText(
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personnes[personne_idx].name,
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pp_box.x+personnes[personne_idx].pp.width*pp_scale+name_size,
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pp_box.y+pp_box.height/2-name_size/2,
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name_size, GOLD
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);
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Rectangle choix_box = phone_box;
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choix_box.height *= (float)35/100;
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choix_box.y = (phone_box.y+phone_box.height) - choix_box.height;
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DrawRectangleRec(choix_box, GRAY);
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Rectangle choix_titre_box = choix_box;
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choix_titre_box.height *= (float)15/100;
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DrawRectangleRec(choix_titre_box, BLACK);
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DrawText(
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"What's your answer ?",
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choix_titre_box.x + 12,
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choix_titre_box.y + choix_titre_box.height*(1-0.69)/2,
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choix_titre_box.height * 0.69,
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RAYWHITE
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);
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choix_box.y += choix_titre_box.height;
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choix_box.height -= choix_titre_box.height;
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static int s = 0;
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if (IsKeyPressed(KEY_SPACE)) s = (s+1)%4;
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int r = 0;
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switch (s) {
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case 0: r = draw_1_choix(choix_box, "1st choice"); break;
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case 1: r = draw_2_choix(choix_box, "1st choice", "2nd choice"); break;
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case 2: r = draw_3_choix(choix_box, "1st choice", "2nd choice", "3rd choice"); break;
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case 3: r = draw_4_choix(choix_box, "1st choice", "2nd choice", "3rd choice", "4th choice"); break;
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}
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if (r) printf("%d\n", r);
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}
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DrawFPS(0,0);
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}
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EndDrawing();
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}
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}
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