cli-casino/include/screen.hpp

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#ifndef SCREEN_HPP
#define SCREEN_HPP
#include <iostream>
#include "jdc.hpp"
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#include <sys/ioctl.h>
#include <termios.h>
//#include <unistd.h>
template <typename T>
struct point{
T y;
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T x;
};
struct sprite{
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char** data;
int row;
int col;
};
class Screen{
public:
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char** screen;
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Screen(int row, int col){
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puts("\033[?1049h\033[H"); // alt screen
puts("\033[?25l"); // inv cursor
this->col = col;
this->row = row;
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this->screen = new char*[row];
for (int i=0; i<row; i++){
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this->screen[i] = new char[col];
}
};
~Screen(){
for (int i=0; i<row; i++){
delete this->screen[i];
}
delete this->screen;
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puts("\033[?1049l"); // ~ alt screen
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//puts("\033[?25h"); // ~ inv cursor
};
void background(){
for (int i=0; i<row; i++){
for (int y=0; y<col; y++){
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if (this->screen[i][y]) continue;
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if (y%2 && i%2) this->screen[i][y] = 'X';
else if (!(i%2) && !(y%2)) this->screen[i][y] = 'X';
else this->screen[i][y] = 'O';
}
}
};
void display(){
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puts("\033[2J"); // clear screen
puts("\033[1;48;5;22m"); // bold + background green
point<int> coord = this->size();
coord.x = coord.x/2 - col/2;
coord.y = coord.y/2 - row/2;
printf("\033[%d;%dH", coord.y, coord.x);
for (int i=0; i<row; i++){
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for (int y=0; y<col; y++){
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if (this->screen[i][y]) std::cout << this->screen[i][y];
else std::cout << ' ';
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}
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printf("\033[%d;%dH", coord.y+i+1, coord.x);
}
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puts("\033[0m"); // reset
}
void addCard(point<int> p, carte c){
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this->screen[p.x][p.y] = '+';
this->screen[p.x][p.y+3] = '+';
this->screen[p.x+2][p.y+3] = '+';
this->screen[p.x+2][p.y] = '+';
this->screen[p.x][p.y+1] = '-';
this->screen[p.x][p.y+2] = '-';
this->screen[p.x+2][p.y+1] = '-';
this->screen[p.x+2][p.y+2] = '-';
this->screen[p.x+1][p.y] = '|';
this->screen[p.x+1][p.y+3] = '|';
this->screen[p.x+1][p.y+1] = JDC::valeur(c);
this->screen[p.x+1][p.y+2] = JDC::couleur(c);
};
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void addSprite(point<int> p, sprite s){
for (int i=0; i<s.row; i++){
for (int y=0; y<s.col; y++){
if (!s.data[i][y]) continue;
this->screen[p.x+i][p.y+y] = s.data[i][y];
}
}
};
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int ligne(){
return this->row;
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};
int colone(){
return this->col;
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};
static point<int> size(){
point<int> p;
struct winsize size;
ioctl(1, TIOCGWINSZ, &size);
p.x = size.ws_col;
p.y = size.ws_row;
return p;
};
private:
int row;
int col;
};
#endif