#ifndef SCREEN_HPP #define SCREEN_HPP #include #include "jdc.hpp" template struct point{ T y; T x; }; struct sprite{ char** data; int row; int col; }; class Screen{ public: char** screen; Screen(int row, int col){ this->col = col; this->row = row; this->screen = new char*[row]; for (int i=0; iscreen[i] = new char[col]; } }; ~Screen(){ for (int i=0; iscreen[i]; } delete this->screen; }; void background(){ for (int i=0; iscreen[i][y] = 'X'; else if (!(i%2) && !(y%2)) this->screen[i][y] = 'X'; else this->screen[i][y] = 'O'; //this->screen[i][y] = 'X'; } } }; void display(){ std::cout << "\033[1;48;5;22m" << std::endl; for (int i=0; iscreen[i][y]; } std::cout << std::endl; } std::cout << "\033[0m" << std::endl; } void addCard(point p, carte c){ this->screen[p.x][p.y] = '+'; this->screen[p.x][p.y+3] = '+'; this->screen[p.x+2][p.y+3] = '+'; this->screen[p.x+2][p.y] = '+'; this->screen[p.x][p.y+1] = '-'; this->screen[p.x][p.y+2] = '-'; this->screen[p.x+2][p.y+1] = '-'; this->screen[p.x+2][p.y+2] = '-'; this->screen[p.x+1][p.y] = '|'; this->screen[p.x+1][p.y+3] = '|'; this->screen[p.x+1][p.y+1] = JDC::valeur(c); this->screen[p.x+1][p.y+2] = JDC::couleur(c); }; //void addSprite(point p, sprite s){}; int ligne(){ return this->row; } int colone(){ return this->col; } private: int row; int col; }; #endif