#ifndef SCREEN_HPP #define SCREEN_HPP #include #include #include "jdc.hpp" template struct point{ T x; T y; }; struct sprite{ std::string* s; int row; int col; }; class Screen{ public: std::string** screen; Screen(int col, int row){ this->col = col; this->row = row; this->screen = new std::string*; for (int i=0; iscreen[i] = new std::string; } }; ~Screen(){ for (int i=0; iscreen[i]; } delete this->screen; }; void background(){ for (int i=0; iscreen[i] = new std::string; for (int y=0; yscreen[i]) += "X"; else if (!(i%2) && !(y%2)) *(this->screen[i]) += "X"; else *(this->screen[i]) += "O"; } } }; void display(){ std::cout << "\033[1;48;5;22m" << std::endl; for (int i=0; iscreen[i]) << std::endl; } std::cout << "\033[0m" << std::endl; } void addCard(point p, carte c){ this->screen[p.x]->replace(p.y, 4, "╭──╮"); this->screen[p.x+1]->replace(p.y+1, 1, JDC::valeur(c)); this->screen[p.x+1]->replace(p.y, 1, "│"); this->screen[p.x+1]->replace(p.y+5, 1, "│"); this->screen[p.x+1]->replace(p.y+4, 1, JDC::couleur(c)); this->screen[p.x+2]->replace(p.y, 4, "╰──╯"); }; int ligne(){ return this->row; } int colone(){ return this->col; } private: int row; int col; }; #endif