cli-casino/test/sprot.cpp

96 lines
1.5 KiB
C++

#include <iostream>
#include <unistd.h>
#include <cmath>
#include "screen.hpp"
int main(){
Screen s(50, 50);
s.display();
sleep(1);
sprite sp = {NULL, 5, 5};
sp.data = new char*[5];
for (int i=0; i<5; i++){
sp.data[i] = new char[5];
for (int y=0; y<5; y++){
sp.data[i][y] = '+';
}
}
point<int> p = {22, 22};
s.addSprite(p, sp);
s.display();
sleep(1);
sprite sp2 = {NULL, 50, 50};
sp2.data = new char*[50];
for (int i=0; i<50; i++){
sp2.data[i] = new char[50];
for (int y=0; y<50; y+=2){
sp2.data[i][y] = 'x';
}
}
point<int> p2 = {0, 0};
s.addSprite(p2, sp2);
s.display();
sleep(1);
sprite sp3 = {NULL, 50, 50};
sp3.data = new char*[50];
for (int i=0; i<50; i+=2){
sp3.data[i] = new char[50];
sp3.data[i+1] = new char[50];
for (int y=0; y<50; y++){
sp3.data[i][y] = 'o';
}
}
point<int> p3 = {0, 0};
s.addSprite(p3, sp3);
s.display();
sleep(1);
sprite sp4 = {NULL, 21, 21};
sp4.data = new char*[21];
for (int i=0; i<21; i++){
sp4.data[i] = new char[21];
}
float x, y;
for (float i=0; i<2*3.14; i+=0.1){
x = (std::cos(i)+1) * 5;
y = (std::sin(i)+1) * 10;
sp4.data[(int)x][(int)y] = '@';
}
point<int> p4 = {14, 2};
s.addSprite(p4, sp4);
s.display();
sleep(1);
sprite sp5 = {NULL, 50, 50};
sp5.data = new char*[50];
for (int i=0; i<50; i++){
sp5.data[i] = new char[50];
for (int y=0; y<50; y++){
sp5.data[i][y] = ' ';
}
}
s.addSprite(p2, sp5);
s.display();
sleep(1);
s.addSprite({15, 20}, sp4);
s.display();
sleep(1);
sleep(3);
return 0;
}