cooldown main attack

This commit is contained in:
nemo 2024-09-30 15:11:54 +02:00
parent db592bdb70
commit 6e45a0ce11
1 changed files with 8 additions and 3 deletions

11
ninja.c
View File

@ -10,6 +10,8 @@ Texture ninja_attack_texture;
float dash_time = 0;
float main_attack_cooldown = 0;
void load_ninja()
{
ninja_texture = LoadTexture("data/ninja.png");
@ -27,7 +29,8 @@ Vector2 ninja_dash(Vector2 pos, Vector2 to, float sec)
Vector2 dash = {0};
if (sec <= EPSILON)
return dash;
if (key_pressed(KC_SHOOT)) {
if (main_attack_cooldown <= EPSILON && key_pressed(KC_SHOOT)) {
main_attack_cooldown = sec + 0.069;
dash_time = sec;
Vector2 diff = Vector2Subtract(to, pos);
Vector2 scale = Vector2Normalize(diff);
@ -36,12 +39,14 @@ Vector2 ninja_dash(Vector2 pos, Vector2 to, float sec)
scale.y *= dist;
target = Vector2Add(pos, scale);
}
if (dash_time > 0) {
if (dash_time > EPSILON) {
float dt = GetFrameTime();
dash_time -= dt;
dash.x = Lerp(pos.x, target.x, dt/sec) - pos.x;
dash.y = Lerp(pos.y, target.y, dt/sec) - pos.y;
}
if (main_attack_cooldown > EPSILON)
main_attack_cooldown -= GetFrameTime();
return dash;
}
@ -93,7 +98,7 @@ void draw_ninja(Vector2 pos, Camera2D *cam)
angle *= 180/PI;
angle += 90;
if (key_pressed(KC_SPECIAL))
if (main_attack_cooldown <= EPSILON && key_pressed(KC_SPECIAL))
bullet_spawn(BULLET_SHURIKEN, GetScreenToWorld2D(pos, *cam), angle - 90);
DrawTexturePro(n, source, dest, origin, angle, WHITE);