debug player
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12
main.c
12
main.c
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@ -79,10 +79,8 @@ int main(void)
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PlayerType player_type = PLAYER_MINIGUN;
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if (player_type == PLAYER_NINJA)
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load_ninja();
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else if (player_type == PLAYER_MINIGUN)
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load_minigun();
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load_ninja();
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load_minigun();
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bullet_load();
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@ -93,6 +91,12 @@ int main(void)
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camera.offset = SCREEN_MIDDLE;
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}
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#ifndef RELEASE
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if (IsKeyPressed(KEY_SPACE)) {
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player_type = (player_type+1)%PLAYER_COUNT;
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}
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#endif
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if (ninja_dash_time() <= EPSILON) {
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float movement_speed = 10.0f * DT * 50;
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if ((key_down(KC_UP) || key_down(KC_DOWN)) && (key_down(KC_LEFT) || key_down(KC_RIGHT)))
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