debug player
This commit is contained in:
parent
57eba3c089
commit
b0feeb2099
8
main.c
8
main.c
|
@ -79,9 +79,7 @@ int main(void)
|
||||||
|
|
||||||
PlayerType player_type = PLAYER_MINIGUN;
|
PlayerType player_type = PLAYER_MINIGUN;
|
||||||
|
|
||||||
if (player_type == PLAYER_NINJA)
|
|
||||||
load_ninja();
|
load_ninja();
|
||||||
else if (player_type == PLAYER_MINIGUN)
|
|
||||||
load_minigun();
|
load_minigun();
|
||||||
|
|
||||||
bullet_load();
|
bullet_load();
|
||||||
|
@ -93,6 +91,12 @@ int main(void)
|
||||||
camera.offset = SCREEN_MIDDLE;
|
camera.offset = SCREEN_MIDDLE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifndef RELEASE
|
||||||
|
if (IsKeyPressed(KEY_SPACE)) {
|
||||||
|
player_type = (player_type+1)%PLAYER_COUNT;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
if (ninja_dash_time() <= EPSILON) {
|
if (ninja_dash_time() <= EPSILON) {
|
||||||
float movement_speed = 10.0f * DT * 50;
|
float movement_speed = 10.0f * DT * 50;
|
||||||
if ((key_down(KC_UP) || key_down(KC_DOWN)) && (key_down(KC_LEFT) || key_down(KC_RIGHT)))
|
if ((key_down(KC_UP) || key_down(KC_DOWN)) && (key_down(KC_LEFT) || key_down(KC_RIGHT)))
|
||||||
|
|
Loading…
Reference in New Issue