This commit is contained in:
nemo 2024-09-30 14:24:11 +02:00
parent 2f1fc1e4ae
commit d4e02f01b5
8 changed files with 75 additions and 1 deletions

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@ -1,4 +1,4 @@
SRC=main.c ninja.c keys.c
SRC=main.c ninja.c keys.c bullet.c
EXE=voleur
CC=gcc

51
bullet.c Normal file
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@ -0,0 +1,51 @@
#include <stdio.h>
#include "raylib.h"
#include "raymath.h"
#include "bullet.h"
typedef struct Bullet {
BulletType type;
Vector2 pos;
float time;
float angle;
} Bullet;
#define BULLET_MAX 500
Bullet bullets[BULLET_MAX] = {0};
Texture textures[BULLET_COUNT];
void bullet_load()
{
textures[BULLET_SHURIKEN] = LoadTexture("data/shuriken.png");
}
void bullet_spawn(BulletType type, Vector2 pos, float angle)
{
for (int i = 0; i < BULLET_MAX; i++) {
if (bullets[i].time >= EPSILON)
continue;
bullets[i].time = 5;
bullets[i].angle = angle;
bullets[i].pos.x = pos.x - textures[type].width/2;
bullets[i].pos.y = pos.y - textures[type].height/2;
bullets[i].type = type;
break;
}
}
void draw_bullets(Camera2D *cam)
{
for (int i = 0; i < BULLET_MAX; i++) {
if (bullets[i].time <= EPSILON)
continue;
float angle = bullets[i].angle * PI/180;
Vector2 toward = Vector2Normalize((Vector2) {cos(angle), sin(angle)});
bullets[i].pos = Vector2Add(bullets[i].pos, Vector2Scale(toward, 50));
bullets[i].time -= GetFrameTime();
DrawTexture(textures[bullets[i].type], bullets[i].pos.x, bullets[i].pos.y, WHITE);
}
}

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bullet.h Normal file
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@ -0,0 +1,15 @@
#ifndef BULLET_H
#define BULLET_H
typedef enum BulletType {
BULLET_SHURIKEN,
BULLET_COUNT,
} BulletType;
void bullet_load();
void bullet_spawn(BulletType type, Vector2 pos, float angle);
void draw_bullets(Camera2D *cam);
#endif // BULLET_H

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data/shuriken.png Normal file

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data/shurkien.png Normal file

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3
main.c
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@ -3,6 +3,7 @@
#include "raylib.h"
#include "raymath.h"
#include "bullet.h"
#include "keys.h"
#include "ninja.h"
@ -70,6 +71,7 @@ int main(void)
change_layout_azerty();
load_ninja();
bullet_load();
while (!WindowShouldClose()) {
float DT = GetFrameTime();
@ -109,6 +111,7 @@ int main(void)
BeginMode2D(effect_camera);
{
DrawTexture(map.texture, map.box.x, map.box.y, WHITE);
draw_bullets(&camera);
}
EndMode2D();
draw_ninja(Vector2Add(SCREEN_MIDDLE, cam_shake), &camera);

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@ -3,6 +3,7 @@
#include "stdio.h"
#include "keys.h"
#include "bullet.h"
Texture ninja_texture;
Texture ninja_attack_texture;
@ -91,6 +92,10 @@ void draw_ninja(Vector2 pos, Camera2D *cam)
float angle = -Vector2LineAngle(pos, GetMousePosition());
angle *= 180/PI;
angle += 90;
if (key_pressed(KC_SPECIAL))
bullet_spawn(BULLET_SHURIKEN, GetScreenToWorld2D(pos, *cam), angle - 90);
DrawTexturePro(n, source, dest, origin, angle, WHITE);
// hit_hitbox(pos, angle);