shoot from front of player, not middle of player

This commit is contained in:
_N3m0 2024-03-25 15:46:11 +01:00
parent 29f554b88b
commit e61e66f52d
1 changed files with 20 additions and 3 deletions

23
main.c
View File

@ -226,6 +226,24 @@ Vec2i screen_to_map_coord(Vec2i coord)
return r;
}
Vec2i Vec2i_cast(Vector2 vec)
{
Vec2i v = {
.x = vec.x,
.y = vec.y
};
return v;
}
Vector2 Vector2_cast(Vec2i vec)
{
Vector2 v = {
.x = vec.x,
.y = vec.y
};
return v;
}
int main(void)
{
SetTraceLogLevel(LOG_ERROR);
@ -269,8 +287,7 @@ int main(void)
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
bullets[bullet_index] = (Bullet) {
.coord.x = player_map.x,
.coord.y = player_map.y,
.coord = move_forward_angle(Vector2_cast(player_map), angle + 90, player_t.width/2),
.angle = -angle,
.lifetime = 5.0f,
};
@ -290,7 +307,7 @@ int main(void)
(Vector2) {bullet.width/2, bullet.height/2},
b->angle, WHITE
);
b->coord = move_forward_angle(b->coord, 90-b->angle, 50.0f);
b->coord = move_forward_angle(b->coord, 90-b->angle, 27.0f);
}
}