diff --git a/main.c b/main.c index 81d87ef..4f890b5 100644 --- a/main.c +++ b/main.c @@ -56,7 +56,7 @@ Rectangle trap; Texture player_t; Vec2i player; -const int player_radius = 25; +float player_radius; const int player_speed = 5; Image map_collision; @@ -272,6 +272,7 @@ int main(void) player = (Vec2i) {.x = screen.width/2, .y = screen.height/2}; player_t = LoadTexture("data/player.png"); + player_radius = player_t.width/2; map_collision = LoadImage("data/map_collision.png"); map = LoadTexture("data/map_collision.png"); ImageFormat(&map_collision, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8); @@ -356,6 +357,8 @@ int main(void) ); } + DrawCircleV(Vector2_cast(player), player_radius, BLUE); + // player DrawTexturePro( player_t, @@ -368,8 +371,6 @@ int main(void) (Vector2) {player_t.width/2, player_t.height/2}, 450 - angle, WHITE ); - - DrawCircleV(Vector2_cast(player), player_radius, BLUE); } EndDrawing(); }