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22a245f9d7
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22a245f9d7 | |
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8374c58a9b | |
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b5a3b66030 |
2
Makefile
2
Makefile
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@ -1,5 +1,5 @@
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all:
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gcc -Wall -Wextra main.c -o voleur -lraylib
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gcc -Wall -Wextra -ggdb main.c -o voleur -lraylib
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release:
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gcc -Wall -Wextra -O3 -DRELEASE main.c -o voleur -lraylib
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97
main.c
97
main.c
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@ -1,32 +1,37 @@
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#include <stdio.h>
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#include "raylib.h"
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#define SCREEN_MIDDLE ((Vector2) {window_size.x/2, window_size.y/2})
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typedef struct Player {
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Vector2 screen;
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float radius;
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Vector2 coord;
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} Player;
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typedef struct Map {
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const Texture texture;
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const Vector2 screen;
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const Rectangle box;
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} Map;
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Camera2D shake(Camera2D cam, int force)
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{
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cam.offset.x += GetRandomValue(-force/2, force/2);
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cam.offset.y += GetRandomValue(-force/2, force/2);
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return cam;
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}
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int main(void)
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{
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Vector2 window_size = { 800.0f, 600.0f };
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Camera2D camera = {
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.target = {0},
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.offset = (Vector2) {window_size.x/2, window_size.y/2},
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.offset = SCREEN_MIDDLE,
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.rotation = 0.0f,
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.zoom = 1.0f,
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};
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Player player = {
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.screen = (Vector2) {window_size.x/2, window_size.y/2},
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.radius = 25.0f,
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};
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@ -36,67 +41,79 @@ int main(void)
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Map map = {
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.texture = LoadTexture("data/map2.png"),
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.screen = {-map.texture.width/2, -map.texture.height/2},
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.box = (Rectangle) {
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.x = map.screen.x, .y = map.screen.y,
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.x = -map.texture.width/2, .y = -map.texture.height/2,
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.width = map.texture.width, .height = map.texture.height,
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},
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};
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int keyboard_layout_azerty = 1;
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while (!WindowShouldClose()) {
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float DT = GetFrameTime();
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if (IsWindowResized()) {
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window_size = (Vector2) {GetScreenWidth(), GetScreenHeight()};
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camera.offset = (Vector2) {window_size.x/2, window_size.y/2};
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player.screen = (Vector2) {window_size.x/2, window_size.y/2};
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camera.offset = SCREEN_MIDDLE;
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}
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float movement_speed = 10.0f;
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float movement_speed = 10.0f * DT * 50;
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if ((IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT)) && (IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN)))
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movement_speed = 6.324f;
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movement_speed = 6.324f * DT * 50;
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if (IsKeyDown(KEY_LEFT_SHIFT))
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movement_speed /= 2.0f;
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if (IsKeyDown(KEY_LEFT))
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camera.target.x -= movement_speed ;
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if (IsKeyDown(KEY_RIGHT))
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camera.target.x += movement_speed ;
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if (IsKeyDown(KEY_UP))
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camera.target.y -= movement_speed ;
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if (IsKeyDown(KEY_DOWN))
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camera.target.y += movement_speed ;
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if (keyboard_layout_azerty) {
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if (IsKeyDown(KEY_A))
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camera.target.x -= movement_speed ;
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if (IsKeyDown(KEY_D))
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camera.target.x += movement_speed ;
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if (IsKeyDown(KEY_W))
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camera.target.y -= movement_speed ;
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if (IsKeyDown(KEY_S))
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camera.target.y += movement_speed ;
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} else {
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if (IsKeyDown(KEY_Q))
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camera.target.x -= movement_speed ;
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if (IsKeyDown(KEY_D))
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camera.target.x += movement_speed ;
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if (IsKeyDown(KEY_Z))
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camera.target.y -= movement_speed ;
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if (IsKeyDown(KEY_S))
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camera.target.y += movement_speed ;
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}
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if (IsKeyDown(KEY_A))
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camera.rotation++;
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if (IsKeyDown(KEY_D))
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camera.rotation--;
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if (IsKeyDown(KEY_W))
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player.radius++;
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if (IsKeyDown(KEY_S))
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player.radius--;
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if (IsKeyReleased(KEY_F))
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camera.target = player.coord;
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if (!IsKeyDown(KEY_F)) {
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player.coord = GetScreenToWorld2D(SCREEN_MIDDLE, camera);
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player.coord = GetScreenToWorld2D(player.screen, camera);
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if (player.coord.x - player.radius < map.box.x)
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camera.target.x = map.box.x + player.radius;
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else if (player.coord.x + player.radius > map.box.x + map.box.width)
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camera.target.x = map.box.x + map.box.width - player.radius;
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if (player.coord.x - player.radius < map.box.x)
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camera.target.x = map.box.x + player.radius;
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else if (player.coord.x + player.radius > map.box.x + map.box.width)
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camera.target.x = map.box.x + map.box.width - player.radius;
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if (player.coord.y - player.radius < map.box.y)
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camera.target.y = map.box.y + player.radius;
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else if (player.coord.y + player.radius > map.box.y + map.box.height)
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camera.target.y = map.box.y + map.box.height - player.radius;
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if (player.coord.y - player.radius < map.box.y)
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camera.target.y = map.box.y + player.radius;
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else if (player.coord.y + player.radius > map.box.y + map.box.height)
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camera.target.y = map.box.y + map.box.height - player.radius;
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player.coord = GetScreenToWorld2D(SCREEN_MIDDLE, camera);
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}
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Camera2D effect_camera = camera;
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if (IsKeyDown(KEY_SPACE))
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effect_camera = shake(camera, 12);
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BeginDrawing();
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{
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ClearBackground(LIME);
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BeginMode2D(camera);
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BeginMode2D(effect_camera);
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{
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DrawTexture(map.texture, map.screen.x, map.screen.y, WHITE);
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DrawTexture(map.texture, map.box.x, map.box.y, WHITE);
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DrawCircle(player.coord.x, player.coord.y, player.radius, RED);
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}
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EndMode2D();
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DrawCircle(player.screen.x, player.screen.y, player.radius, RED);
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}
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EndDrawing();
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}
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