60 lines
1.6 KiB
C
60 lines
1.6 KiB
C
#include <stdio.h>
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#include "raylib.h"
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#include "raymath.h"
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#include "bullet.h"
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typedef struct Bullet {
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BulletType type;
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Vector2 pos;
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float time;
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float angle;
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} Bullet;
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#define BULLET_MAX 5000
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Bullet bullets[BULLET_MAX] = {0};
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Texture textures[BULLET_COUNT];
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void bullet_load()
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{
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textures[BULLET_SHURIKEN] = LoadTexture("data/shuriken.png");
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textures[BULLET_MINIGUN] = LoadTexture("data/bullet.png");
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}
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void bullet_spawn(BulletType type, Vector2 pos, float angle)
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{
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for (int i = 0; i < BULLET_MAX; i++) {
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if (bullets[i].time >= EPSILON)
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continue;
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bullets[i].time = 5;
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bullets[i].angle = angle;
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bullets[i].pos.x = pos.x - textures[type].width/2;
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bullets[i].pos.y = pos.y - textures[type].height/2;
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bullets[i].type = type;
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break;
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}
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}
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void draw_bullets()
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{
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for (int i = 0; i < BULLET_MAX; i++) {
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if (bullets[i].time <= EPSILON)
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continue;
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float speed = 50;
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float angle = bullets[i].angle * PI/180;
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Vector2 toward = Vector2Normalize((Vector2) {cos(angle), sin(angle)});
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bullets[i].pos = Vector2Add(bullets[i].pos, Vector2Scale(toward, speed));
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bullets[i].time -= GetFrameTime();
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Texture t = textures[bullets[i].type];
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Rectangle source = {0, 0, t.width, t.height};
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Rectangle dest = {bullets[i].pos.x + t.width/2, bullets[i].pos.y + t.height/2, t.width, t.height};
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Vector2 origin = {t.width/2, t.height/2};
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DrawTexturePro(t, source, dest, origin, bullets[i].angle + 90, WHITE);
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}
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}
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