voleur/bullet.c

60 lines
1.6 KiB
C

#include <stdio.h>
#include "raylib.h"
#include "raymath.h"
#include "bullet.h"
typedef struct Bullet {
BulletType type;
Vector2 pos;
float time;
float angle;
} Bullet;
#define BULLET_MAX 5000
Bullet bullets[BULLET_MAX] = {0};
Texture textures[BULLET_COUNT];
void bullet_load()
{
textures[BULLET_SHURIKEN] = LoadTexture("data/shuriken.png");
textures[BULLET_MINIGUN] = LoadTexture("data/bullet.png");
}
void bullet_spawn(BulletType type, Vector2 pos, float angle)
{
for (int i = 0; i < BULLET_MAX; i++) {
if (bullets[i].time >= EPSILON)
continue;
bullets[i].time = 5;
bullets[i].angle = angle;
bullets[i].pos.x = pos.x - textures[type].width/2;
bullets[i].pos.y = pos.y - textures[type].height/2;
bullets[i].type = type;
break;
}
}
void draw_bullets()
{
for (int i = 0; i < BULLET_MAX; i++) {
if (bullets[i].time <= EPSILON)
continue;
float speed = 50;
float angle = bullets[i].angle * PI/180;
Vector2 toward = Vector2Normalize((Vector2) {cos(angle), sin(angle)});
bullets[i].pos = Vector2Add(bullets[i].pos, Vector2Scale(toward, speed));
bullets[i].time -= GetFrameTime();
Texture t = textures[bullets[i].type];
Rectangle source = {0, 0, t.width, t.height};
Rectangle dest = {bullets[i].pos.x + t.width/2, bullets[i].pos.y + t.height/2, t.width, t.height};
Vector2 origin = {t.width/2, t.height/2};
DrawTexturePro(t, source, dest, origin, bullets[i].angle + 90, WHITE);
}
}