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#ifndef MINIGUN_H
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#define MINIGUN_H
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void load_minigun();
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float minigun_radius();
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void process_minigun(Vector2 pos, Camera2D *real_cam, Camera2D *effect_cam);
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void draw_minigun(Vector2 pos, Camera2D *cam);
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float minigun_dash_time();
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#endif // MINIGUN_H
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