39 lines
998 B
C
39 lines
998 B
C
#include "raylib.h"
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#include "raymath.h"
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#include "keys.h"
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#include "bullet.h"
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Texture minigun_texture;
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void load_minigun()
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{
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minigun_texture = LoadTexture("data/minigun.png");
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}
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float minigun_radius()
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{
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return fmax(minigun_texture.width, minigun_texture.height)/2;
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}
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void draw_minigun(Vector2 pos, Camera2D *cam)
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{
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Texture m = minigun_texture;
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Rectangle source = {0, 0, m.width, m.height};
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Rectangle dest = {pos.x, pos.y, m.width, m.height};
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Vector2 origin = {m.width/2, m.height/2};
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float angle = -Vector2LineAngle(pos, GetMousePosition());
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angle *= 180/PI;
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if (key_down(KC_SHOOT)) {
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bullet_spawn(BULLET_MINIGUN, GetScreenToWorld2D(pos, *cam), angle);
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int speed = 5;
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Vector2 toward = Vector2Normalize((Vector2) {cos(angle * PI/180), sin(angle * PI/180)});
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cam->target = Vector2Subtract(GetScreenToWorld2D(pos, *cam), Vector2Scale(toward, speed));
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}
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DrawTexturePro(m, source, dest, origin, angle + 90, WHITE);
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}
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