153 lines
4.0 KiB
C
153 lines
4.0 KiB
C
#include <stdio.h>
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#include <math.h>
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#include "raylib.h"
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#define SCREEN_MIDDLE ((Vector2) {window_size.x/2, window_size.y/2})
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typedef struct Player {
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float radius;
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Vector2 coord;
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} Player;
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typedef struct Map {
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const Texture texture;
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const Rectangle box;
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} Map;
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typedef enum KeyControl {
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KC_UP = 0,
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KC_DOWN,
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KC_LEFT,
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KC_RIGHT,
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KC_SHOOT,
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KC_FREECAM,
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KC_CROUCH,
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KC_COUNT,
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} KeyControl;
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void change_layout_azerty(int *keys)
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{
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keys[KC_UP] = KEY_S;
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keys[KC_DOWN] = KEY_W;
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keys[KC_LEFT] = KEY_A;
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keys[KC_RIGHT] = KEY_D;
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}
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void change_layout_qwerty(int *keys)
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{
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keys[KC_UP] = KEY_W;
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keys[KC_DOWN] = KEY_S;
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keys[KC_LEFT] = KEY_A;
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keys[KC_RIGHT] = KEY_D;
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}
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Camera2D shake(Camera2D cam, int force)
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{
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cam.offset.x += GetRandomValue(-force/2, force/2);
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cam.offset.y += GetRandomValue(-force/2, force/2);
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return cam;
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}
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int main(void)
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{
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Vector2 window_size = { 800.0f, 600.0f };
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Camera2D camera = {
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.target = {0},
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.offset = SCREEN_MIDDLE,
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.rotation = 0.0f,
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.zoom = 1.0f,
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};
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Player player = {
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.radius = 25.0f,
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};
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#ifdef RELEASE
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SetTraceLogLevel(LOG_FATAL);
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#endif
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InitWindow(window_size.x, window_size.y, "voleur");
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SetWindowState(FLAG_WINDOW_RESIZABLE);
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SetTargetFPS(60);
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#ifdef RELEASE
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SetExitKey(KEY_NULL);
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#endif
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Map map = {
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.texture = LoadTexture("data/map2.png"),
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.box = (Rectangle) {
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.x = -map.texture.width/2, .y = -map.texture.height/2,
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.width = map.texture.width, .height = map.texture.height,
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},
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};
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int keys[KC_COUNT] = {0};
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keys[KC_SHOOT] = MOUSE_BUTTON_LEFT;
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keys[KC_CROUCH] = KEY_LEFT_SHIFT;
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keys[KC_FREECAM] = KEY_F;
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change_layout_azerty(keys);
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while (!WindowShouldClose()) {
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float DT = GetFrameTime();
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if (IsWindowResized()) {
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window_size = (Vector2) {GetScreenWidth(), GetScreenHeight()};
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camera.offset = SCREEN_MIDDLE;
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}
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float movement_speed = 10.0f * DT * 50;
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if ((IsKeyDown(keys[KC_UP]) || IsKeyDown(keys[KC_DOWN])) && (IsKeyDown(keys[KC_LEFT]) || IsKeyDown(keys[KC_RIGHT])))
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movement_speed = sqrtf(movement_speed) * 2;
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if (IsKeyDown(keys[KC_CROUCH]))
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movement_speed /= 2.0f;
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if (IsKeyDown(keys[KC_LEFT]))
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camera.target.x -= movement_speed ;
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if (IsKeyDown(keys[KC_RIGHT]))
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camera.target.x += movement_speed ;
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if (IsKeyDown(keys[KC_DOWN]))
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camera.target.y -= movement_speed ;
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if (IsKeyDown(keys[KC_UP]))
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camera.target.y += movement_speed ;
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if (IsKeyReleased(keys[KC_FREECAM]))
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camera.target = player.coord;
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if (!IsKeyDown(keys[KC_FREECAM])) {
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player.coord = GetScreenToWorld2D(SCREEN_MIDDLE, camera);
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if (player.coord.x - player.radius < map.box.x)
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camera.target.x = map.box.x + player.radius;
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else if (player.coord.x + player.radius > map.box.x + map.box.width)
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camera.target.x = map.box.x + map.box.width - player.radius;
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if (player.coord.y - player.radius < map.box.y)
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camera.target.y = map.box.y + player.radius;
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else if (player.coord.y + player.radius > map.box.y + map.box.height)
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camera.target.y = map.box.y + map.box.height - player.radius;
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player.coord = GetScreenToWorld2D(SCREEN_MIDDLE, camera);
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}
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Camera2D effect_camera = camera;
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if (IsMouseButtonDown(keys[KC_SHOOT]))
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effect_camera = shake(camera, 12);
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BeginDrawing();
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{
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ClearBackground(LIME);
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BeginMode2D(effect_camera);
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{
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DrawTexture(map.texture, map.box.x, map.box.y, WHITE);
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DrawCircle(player.coord.x, player.coord.y, player.radius, RED);
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}
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EndMode2D();
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}
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}
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