107 lines
3.0 KiB
C
107 lines
3.0 KiB
C
#include <stdio.h>
|
|
|
|
#include "raylib.h"
|
|
|
|
typedef struct Player {
|
|
Vector2 screen;
|
|
float radius;
|
|
Vector2 coord;
|
|
} Player;
|
|
|
|
typedef struct Map {
|
|
const Texture texture;
|
|
const Vector2 screen;
|
|
const Rectangle box;
|
|
} Map;
|
|
|
|
int main(void)
|
|
{
|
|
Vector2 window_size = { 800.0f, 600.0f };
|
|
|
|
Camera2D camera = {
|
|
.target = {0},
|
|
.offset = (Vector2) {window_size.x/2, window_size.y/2},
|
|
.rotation = 0.0f,
|
|
.zoom = 1.0f,
|
|
};
|
|
|
|
Player player = {
|
|
.screen = (Vector2) {window_size.x/2, window_size.y/2},
|
|
.radius = 25.0f,
|
|
};
|
|
|
|
InitWindow(window_size.x, window_size.y, "voleur");
|
|
SetWindowState(FLAG_WINDOW_RESIZABLE);
|
|
SetTargetFPS(60);
|
|
|
|
Map map = {
|
|
.texture = LoadTexture("data/map2.png"),
|
|
.screen = {-map.texture.width/2, -map.texture.height/2},
|
|
.box = (Rectangle) {
|
|
.x = map.screen.x, .y = map.screen.y,
|
|
.width = map.texture.width, .height = map.texture.height,
|
|
},
|
|
};
|
|
|
|
while (!WindowShouldClose()) {
|
|
if (IsWindowResized()) {
|
|
window_size = (Vector2) {GetScreenWidth(), GetScreenHeight()};
|
|
camera.offset = (Vector2) {window_size.x/2, window_size.y/2};
|
|
player.screen = (Vector2) {window_size.x/2, window_size.y/2};
|
|
}
|
|
|
|
float movement_speed = 10.0f;
|
|
if ((IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT)) && (IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN)))
|
|
movement_speed = 6.324f;
|
|
if (IsKeyDown(KEY_LEFT_SHIFT))
|
|
movement_speed /= 2.0f;
|
|
|
|
if (IsKeyDown(KEY_LEFT))
|
|
camera.target.x -= movement_speed ;
|
|
if (IsKeyDown(KEY_RIGHT))
|
|
camera.target.x += movement_speed ;
|
|
if (IsKeyDown(KEY_UP))
|
|
camera.target.y -= movement_speed ;
|
|
if (IsKeyDown(KEY_DOWN))
|
|
camera.target.y += movement_speed ;
|
|
|
|
if (IsKeyDown(KEY_A))
|
|
camera.rotation++;
|
|
if (IsKeyDown(KEY_D))
|
|
camera.rotation--;
|
|
if (IsKeyDown(KEY_W))
|
|
player.radius++;
|
|
if (IsKeyDown(KEY_S))
|
|
player.radius--;
|
|
|
|
player.coord = GetScreenToWorld2D(player.screen, camera);
|
|
|
|
if (player.coord.x - player.radius < map.box.x)
|
|
camera.target.x = map.box.x + player.radius;
|
|
else if (player.coord.x + player.radius > map.box.x + map.box.width)
|
|
camera.target.x = map.box.x + map.box.width - player.radius;
|
|
|
|
if (player.coord.y - player.radius < map.box.y)
|
|
camera.target.y = map.box.y + player.radius;
|
|
else if (player.coord.y + player.radius > map.box.y + map.box.height)
|
|
camera.target.y = map.box.y + map.box.height - player.radius;
|
|
|
|
BeginDrawing();
|
|
{
|
|
ClearBackground(LIME);
|
|
|
|
BeginMode2D(camera);
|
|
{
|
|
DrawTexture(map.texture, map.screen.x, map.screen.y, WHITE);
|
|
}
|
|
EndMode2D();
|
|
|
|
DrawCircle(player.screen.x, player.screen.y, player.radius, RED);
|
|
}
|
|
EndDrawing();
|
|
}
|
|
|
|
CloseWindow();
|
|
return 0;
|
|
}
|