voleur/ninja.c

64 lines
1.5 KiB
C

#include "raylib.h"
#include "raymath.h"
#include "stdio.h"
#include "keys.h"
Texture ninja_texture;
float dash_time = 0;
void load_ninja()
{
ninja_texture = LoadTexture("data/ninja.png");
}
float ninja_radius()
{
return fmax(ninja_texture.width, ninja_texture.height)/2;
}
Vector2 ninja_dash(Vector2 pos, Vector2 to, float sec)
{
static Vector2 target = {0};
Vector2 dash = {0};
if (sec <= EPSILON)
return dash;
if (key_pressed(KC_SHOOT)) {
dash_time = sec;
Vector2 diff = Vector2Subtract(to, pos);
Vector2 scale = Vector2Normalize(diff);
int dist = 200;
scale.x *= dist;
scale.y *= dist;
target = Vector2Add(pos, scale);
}
if (dash_time > 0) {
float dt = GetFrameTime();
dash_time -= dt;
dash.x = Lerp(pos.x, target.x, dt/sec) - pos.x;
dash.y = Lerp(pos.y, target.y, dt/sec) - pos.y;
}
return dash;
}
float ninja_dash_time()
{
return dash_time;
}
void draw_ninja(Vector2 pos, Camera2D *cam)
{
Vector2 dash = ninja_dash(GetScreenToWorld2D(pos, *cam), GetScreenToWorld2D(GetMousePosition(), *cam), 0.12);
cam->target = Vector2Add(cam->target, dash);
Texture n = ninja_texture;
Rectangle source = {0, 0, n.width, n.height};
Rectangle dest = {pos.x, pos.y, n.width, n.height};
Vector2 origin = {n.width/2, n.height/2};
float angle = -Vector2LineAngle(pos, GetMousePosition());
angle *= 180/PI;
angle += 90;
DrawTexturePro(n, source, dest, origin, angle, WHITE);
}