64 lines
1.5 KiB
C
64 lines
1.5 KiB
C
#include "raylib.h"
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#include "raymath.h"
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#include "stdio.h"
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#include "keys.h"
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Texture ninja_texture;
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float dash_time = 0;
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void load_ninja()
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{
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ninja_texture = LoadTexture("data/ninja.png");
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}
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float ninja_radius()
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{
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return fmax(ninja_texture.width, ninja_texture.height)/2;
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}
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Vector2 ninja_dash(Vector2 pos, Vector2 to, float sec)
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{
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static Vector2 target = {0};
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Vector2 dash = {0};
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if (sec <= EPSILON)
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return dash;
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if (key_pressed(KC_SHOOT)) {
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dash_time = sec;
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Vector2 diff = Vector2Subtract(to, pos);
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Vector2 scale = Vector2Normalize(diff);
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int dist = 200;
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scale.x *= dist;
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scale.y *= dist;
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target = Vector2Add(pos, scale);
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}
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if (dash_time > 0) {
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float dt = GetFrameTime();
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dash_time -= dt;
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dash.x = Lerp(pos.x, target.x, dt/sec) - pos.x;
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dash.y = Lerp(pos.y, target.y, dt/sec) - pos.y;
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}
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return dash;
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}
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float ninja_dash_time()
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{
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return dash_time;
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}
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void draw_ninja(Vector2 pos, Camera2D *cam)
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{
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Vector2 dash = ninja_dash(GetScreenToWorld2D(pos, *cam), GetScreenToWorld2D(GetMousePosition(), *cam), 0.12);
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cam->target = Vector2Add(cam->target, dash);
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Texture n = ninja_texture;
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Rectangle source = {0, 0, n.width, n.height};
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Rectangle dest = {pos.x, pos.y, n.width, n.height};
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Vector2 origin = {n.width/2, n.height/2};
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float angle = -Vector2LineAngle(pos, GetMousePosition());
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angle *= 180/PI;
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angle += 90;
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DrawTexturePro(n, source, dest, origin, angle, WHITE);
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}
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