cool colisions
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parent
ed4b506f52
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148
app.c
148
app.c
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@ -8,6 +8,7 @@
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#define EPSILON 0.000001f
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#define GRAVITY 9
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#define AIR_RESISTANCE 5
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const unsigned int width = 800;
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const unsigned int height = 600;
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@ -64,6 +65,8 @@ typedef enum Key {
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ARROW_RIGHT = 39,
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ARROW_UP = 38,
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ARROW_DOWN = 40,
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D = 68,
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Q = 81,
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KEY_COUNT,
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} Key;
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@ -81,6 +84,63 @@ void key_released(int key)
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keys[key] = 0;
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}
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typedef struct Collision {
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int x, y, width, height;
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} Collision;
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#define NB_COLLISIONS 10
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Collision collisions[NB_COLLISIONS] = {};
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Collision collision_union(Collision rec1, Collision rec2)
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{
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Collision overlap = { 0 };
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int left = (rec1.x > rec2.x)? rec1.x : rec2.x;
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int right1 = rec1.x + rec1.width;
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int right2 = rec2.x + rec2.width;
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int right = (right1 < right2)? right1 : right2;
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int top = (rec1.y > rec2.y)? rec1.y : rec2.y;
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int bottom1 = rec1.y + rec1.height;
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int bottom2 = rec2.y + rec2.height;
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int bottom = (bottom1 < bottom2)? bottom1 : bottom2;
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if ((left < right) && (top < bottom)) {
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overlap.x = left;
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overlap.y = top;
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overlap.width = right - left;
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overlap.height = bottom - top;
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}
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return overlap;
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}
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void collision_rec(Collision fix, int i, int scale)
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{
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Collision col = collision_union(fix, (Collision) {
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.x = penger_pos.x - pengers_width[id]*scale/2,
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.y = penger_pos.y - pengers_height[id]*scale/2,
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.width = pengers_width[id]*scale,
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.height = pengers_height[id]*scale,
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});
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if (col.width == 0 && col.height == 0) return;
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if (col.width == 1 && col.height == 1) return;
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float div = -1.5;
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if (col.width <= col.height) {
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if (fix.x + fix.width == col.x + col.width)
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penger_pos.x = fix.x + fix.width + pengers_width[id]*scale/2 + 1;
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else if (fix.x == col.x)
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penger_pos.x = col.x - pengers_width[id]*scale/2 + 1;
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velocity.x /= div;
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} else {
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if (fix.y + fix.height == col.y + col.height)
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penger_pos.y = fix.y + fix.height + pengers_height[id]*scale/2 + 1;
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else if (fix.y == col.y)
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penger_pos.y = col.y - pengers_height[id]*scale/2 + 1;
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velocity.y /= div;
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}
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}
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void set_velocity(float x, float y)
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{
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velocity = (v2){x, y};
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@ -126,6 +186,37 @@ int collision(v2 point, int x, int y, int w, int h)
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void init()
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{
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pengers_init();
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int col_id = 0;
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collisions[col_id++] = (Collision) {
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.x = 100,
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.y = 450,
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.width = 50,
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.height = 100,
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};
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collisions[col_id++] = (Collision) {
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.x = 150,
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.y = 500,
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.width = 500,
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.height = 50,
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};
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collisions[col_id++] = (Collision) {
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.x = 650,
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.y = 450,
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.width = 50,
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.height = 100,
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};
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collisions[col_id++] = (Collision) {
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.x = 280,
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.y = 250,
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.width = 75,
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.height = 75,
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};
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collisions[col_id++] = (Collision) {
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.x = 445,
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.y = 250,
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.width = 75,
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.height = 75,
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};
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}
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void draw(float dt)
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@ -138,9 +229,13 @@ void draw(float dt)
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penger_origin.y = penger_pos.y - pengers_height[id]*scale/2;
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// jump
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if (keys[SPACE]) {
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velocity.y += velocity.y < 0 ? -10 : 10;
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velocity.x += rand(-10, 10);
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static int jumped = 0;
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if (keys[SPACE] && !jumped) {
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jumped = 1;
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velocity.y = -5;
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velocity.x += rand(-2, 2);
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} else if (!keys[SPACE]) {
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jumped = 0;
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}
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// mouse push
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@ -152,36 +247,33 @@ void draw(float dt)
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velocity.y += force.y;
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}
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// update pos avec velocity si pas de touche presser
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if (!keys[ARROW_UP] && !keys[ARROW_DOWN]) {
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velocity.y += GRAVITY * dt;
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penger_pos.y += velocity.y;
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}
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if (!keys[ARROW_LEFT] && !keys[ARROW_RIGHT]) {
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if ((!keys[ARROW_LEFT] || !keys[Q]) && (!keys[ARROW_RIGHT] || !keys[D])) {
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penger_pos.x += velocity.x;
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}
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velocity.y += GRAVITY * dt;
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penger_pos.y += velocity.y;
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if (velocity.x <= -0.1)
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velocity.x += AIR_RESISTANCE * dt;
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else if (velocity.x >= 0.1)
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velocity.x -= AIR_RESISTANCE * dt;
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else velocity.x = 0;
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penger_pos.x += velocity.x;
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// movement
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float speed = 10.0f;
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if ((keys[ARROW_UP] || keys[ARROW_DOWN]) && (keys[ARROW_LEFT] || keys[ARROW_RIGHT]))
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speed = 6.324f; // sqrt(speed) * 2 with speed = 10
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float speed = 100.0f * dt;
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if (keys[SHIFT])
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speed /= 2.0f;
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if (keys[ARROW_RIGHT]) {
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if (keys[ARROW_RIGHT] || keys[D]) {
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penger_pos.x += speed;
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if (velocity.x < 0) velocity.x *= -1;
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else if (velocity.x >= -EPSILON) velocity.x = 1;
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else if (velocity.x >= -EPSILON) velocity.x = speed;
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}
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if (keys[ARROW_LEFT]) {
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if (keys[ARROW_LEFT] || keys[Q]) {
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penger_pos.x -= speed;
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if (velocity.x > 0) velocity.x *= -1;
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else if (velocity.x <= EPSILON) velocity.x = -1;
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else if (velocity.x <= EPSILON) velocity.x = -speed;
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}
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if (keys[ARROW_DOWN])
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penger_pos.y += speed;
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if (keys[ARROW_UP])
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penger_pos.y -= speed;
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// background
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for (int i = 0; i < width * height; i++)
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@ -189,6 +281,10 @@ void draw(float dt)
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rebondi(&penger_pos, scale);
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for (int i = 0; i < NB_COLLISIONS; i++) {
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collision_rec(collisions[i], i, scale);
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}
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// dessine le penger sur le canva
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for (int y = 0; y < pengers_height[id]; y++) {
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for (int i = 0; i < pengers_width[id]; i++) {
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@ -209,6 +305,18 @@ void draw(float dt)
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}
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}
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// draw collisions box
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for (int i = 0; i < NB_COLLISIONS; i++) {
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for (int y = collisions[i].y; y < collisions[i].y + collisions[i].height; y++) {
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for (int x = collisions[i].x; x < collisions[i].x + collisions[i].width; x++) {
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if ((y/2 + x/3)%8 < 4)
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BUFFER[y*width + x] = BLUE;
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else
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BUFFER[y*width + x] = RED;
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}
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}
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}
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// draw hand
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for (int y = 0; y < hand_height; y++) {
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for (int x = 0; x < hand_width; x++) {
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5
build.sh
5
build.sh
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@ -1,5 +1,10 @@
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#!/bin/bash
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if [[ "$1" == "clear" ]]; then
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rm -vfr museum.c pengers.h hand.c app.wasm png2c app.wat index.html
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exit
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fi;
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export_sym="init draw key_pressed key_released set_velocity set_mouse BUFFER width height id"
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export_cmd=""
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for e in $export_sym; do
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@ -1,6 +1,7 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>Penger Party</title>
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<script src="load.js"></script>
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<style>
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#demo-canvas:hover {
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width: 64px;
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image-rendering: pixelated;
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}
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h1 {
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text-align: center;
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font-size: 1.5em;
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margin: 0px;
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}
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@media screen and (min-width: calc(800px + calc(64px * 4))) {
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body {
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#css-bullshit {
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content: "";
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display: table;
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clear: both;
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float: right;
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width: calc(100% - 800px - 25px);
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position: absolute;
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top: 0px;
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right: 0px;
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}
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}
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</style>
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</head>
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<body>
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<div id="left">
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<canvas id="demo-canvas"></canvas>
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<br>
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<button id='descaling'>scale - 1</button>
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<button id='scaling'>scale + 1</button>
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<button id='reset'>reset velocity</button>
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<br>
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<p id='scale'></p>
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<p>Press arrow key to move</p>
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<p>Press space key to jump</p>
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<p>Penger is afraid of your stinky hand</p>
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</div>
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<div id="right">
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<h3>Choose your penger:</h3>
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<h1>Penger Party</h1>
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<div id="css-bullshit">
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<div id="left">
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<canvas id="demo-canvas"></canvas>
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<h3>Instructions:</h3>
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<p>Press q, d or arrow key to move</p>
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<p>Press shift key to slow down</p>
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<p>Press space key to jump</p>
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<p>Penger is afraid of your stinky hand</p>
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</div>
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<div id="right">
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<h3>Choose your penger:</h3>
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</div>
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</div>
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<h3>Made by a Penger Entousiast</h3>
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</body>
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</html>
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20
load.js
20
load.js
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var scale = 7;
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var scale = 2;
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var global_instance;
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var global_memory;
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}
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window.onload = () => {
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var scale_but = document.getElementById("scaling");
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var descale_but = document.getElementById("descaling");
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var scale_p = document.getElementById("scale");
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var reset_but = document.getElementById("reset");
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var canvas = document.getElementById("demo-canvas");
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var pengers_img = document.getElementsByClassName('penger-img');
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scale_p.innerText = "scale: " + scale;
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scale_but.onclick = () => {
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scale++;
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scale_p.innerText = "scale: " + scale;
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}
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descale_but.onclick = () => {
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scale--;
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scale_p.innerText = "scale: " + scale;
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}
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reset_but.onclick = () => {
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wasm_function('set_velocity')(0, 0);
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}
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canvas.onmousemove = (e) => {
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var r = canvas.getBoundingClientRect();
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wasm_function('set_mouse')(e.clientX - r.x, e.clientY - r.y);
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addEventListener('keydown', (e) => {
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wasm_function('key_pressed')(e.keyCode);
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if(["Space","ArrowUp","ArrowDown","ArrowLeft","ArrowRight"].indexOf(e.code) > -1) {
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if(["Space","ArrowLeft","ArrowRight"].indexOf(e.code) > -1) {
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e.preventDefault();
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}
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});
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BIN
museum/P_.png
BIN
museum/P_.png
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Before Width: | Height: | Size: 4.3 KiB |
BIN
museum/Pe.png
BIN
museum/Pe.png
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Before Width: | Height: | Size: 2.2 KiB |
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