This commit is contained in:
nemo 2024-11-20 16:56:38 +01:00
parent e379ab2a4c
commit a674c00062
6 changed files with 82 additions and 3 deletions

10
app.c
View File

@ -248,9 +248,9 @@ int collision(v2 point, int x, int y, int w, int h)
point.y >= y && point.y < y + h);
}
void init()
void set_default_map()
{
pengers_init();
nb_collisions = 0;
collisions[nb_collisions++] = (Collision) {
.x = 100,
.y = 400,
@ -283,6 +283,12 @@ void init()
};
}
void init()
{
pengers_init();
set_default_map();
}
void draw(float dt)
{
int scale = get_scale();

View File

@ -5,7 +5,7 @@ if [[ "$1" == "clear" ]]; then
exit
fi;
export_sym="init draw key_pressed key_released set_velocity set_mouse get_pos_x get_pos_y draw_player deco_player reset_collisions add_collisions BUFFER width height id nb_players dir"
export_sym="init draw key_pressed key_released set_velocity set_mouse get_pos_x get_pos_y draw_player deco_player reset_collisions add_collisions set_default_map BUFFER width height id nb_players dir"
export_cmd=""
for e in $export_sym; do
export_cmd="$export_cmd -Wl,--export=$e";

View File

@ -58,6 +58,8 @@
</p>
<p>Players:</p>
<ul id="players">Not connected</ul>
<p>Playing map : <span id="map-name">Default Map</span></p>
<p>Next map in : <span id="map-time">-1</span></p>
<h3>Choose your penger:</h3>
</div>
</div>

17
load.js
View File

@ -27,6 +27,9 @@ window.onload = () => {
is_connected = false;
wasm_set_variable('nb_players', 0);
document.getElementById('players').innerHTML = "Not connected";
document.getElementById('map-name').innerText = "Default Map";
document.getElementById('map-time').innerText = "-1";
wasm_function("set_default_map")();
}
connection.send('{"name": "pseudo", "value": "'+pseudo+'"}');
};
@ -74,6 +77,20 @@ connection.onmessage = (e) => {
wasm_function('draw_player')(player.rid, player.id, player.x, player.y, player.dir);
}
}
else if (req.name == "map") {
var map = req.value;
document.getElementById("map-name").innerText = map.name;
console.log(Date.now(), " -> ", map.next_at);
wasm_function('reset_collisions')();
for (var i = 0; i < map.collisions.length; i++) {
wasm_function('add_collisions')(
map.collisions[i].x,
map.collisions[i].y,
map.collisions[i].width,
map.collisions[i].height
);
}
}
else if (req.name == "disconnect") {
wasm_function('deco_player')(req.value);
}

30
maps.json Normal file
View File

@ -0,0 +1,30 @@
[
{
"name": "test1",
"collisions": [
{
"x": 0,
"y": 0,
"width": 100, "height": 100
},
{
"x": 50, "y": 400,
"width": 100, "height": 50
}
]
},
{
"name": "test2",
"collisions": [
{
"x": 50,
"y": 50,
"width": 10, "height": 7
},
{
"x": 400, "y": 50,
"width": 5, "height": 350
}
]
}
]

View File

@ -34,6 +34,25 @@ function update_player_pos()
}
setTimeout(update_player_pos, update_time_ms);
var current_map = 0;
// var map_every_ms = 60 * 1000;
var map_every_ms = 4 * 1000;
function send_new_map()
{
var map = maps[Math.floor(Math.random() * maps.length)];
map.next_at = Date.now() + map_every_ms;
sockets.forEach((s) => {
if (s.game.pseudo == undefined || s.game.pseudo == "") return;
s.send('{"name": "map", "value": '+JSON.stringify(map)+'}');
});
setTimeout(send_new_map, map_every_ms);
}
setTimeout(send_new_map, map_every_ms);
function send_map(socket)
{
socket.send('{"name": "map", "value": '+JSON.stringify(maps[current_map])+'}');
}
const requestListener = function (req, res) {
var url = req.url;
@ -75,6 +94,8 @@ http_server.listen(HTTP_PORT, () => {
console.log(`Server is running on port ${HTTP_PORT}`);
});
var maps = JSON.parse(fs.readFileSync("maps.json"));
const ws_server = new ws.Server({ port: WS_PORT });
var global_id = 0;
@ -83,7 +104,9 @@ var sockets = [];
ws_server.on('connection', (socket) => {
socket.game = {};
socket.game.rid = global_id++;
socket.send('{"name": "rid", "value": '+socket.game.rid+'}');
sockets.push(socket);
console.log("connect: ", sockets.length);
@ -91,6 +114,7 @@ ws_server.on('connection', (socket) => {
var msg_str = Buffer.from(msg).toString('latin1');
var req = JSON.parse(msg_str);
if (req.name == "pseudo") {
if (socket.game.pseudo == undefined || socket.game.pseudo == "" && req.value != "") send_map(socket);
socket.game.pseudo = req.value;
if (req.value == "") sockets.forEach((s) => { s.send('{"name": "disconnect", "value": '+socket.game.rid+'}') });
update_player_list();