wasm-test/build.sh

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#!/bin/bash
if [[ "$1" == "clear" ]]; then
rm -vfr museum.c pengers.h hand.c app.wasm png2c app.wat index.html
exit
fi;
export_sym="init draw key_pressed key_released set_velocity set_mouse get_pos_x get_pos_y draw_player deco_player reset_collisions add_collisions reset_coins add_coin set_default_map BUFFER width height id nb_players dir"
export_cmd=""
for e in $export_sym; do
export_cmd="$export_cmd -Wl,--export=$e";
done;
if [[ "$1" == "" ]]; then
f='app'
a='app.c'
else
f=$(echo $1 | sed "s/\..*$//g")
a=$1
fi
#set -xe
clang png2c.c -o png2c -lm
mkdir -p museum.c
rm -f museum.c/*
pengers_html=$'\n'
pengers_include=$'\n'
id=0
for p in $(ls static/museum/); do
file=$(echo $p | sed "s/\.png$//g")
./png2c "static/museum/"$p $id > museum.c/$file.c
pengers_html+=$' <img src="static/museum/'$p'" class="penger-img" penger-id="'$id'"></img>\n'
pengers_include+='#include "museum.c/'$file$'.c"\n'
((id=id+1))
done
echo "int pengers_height[$id];" > pengers.h
echo "int pengers_width[$id];" >> pengers.h
echo "unsigned int *pengers_img[$id];" >> pengers.h
echo "$pengers_include" >> pengers.h
echo "void pengers_init(void) {" >> pengers.h
((id=id-1))
for i in $(seq 0 $id); do
echo " penger_init_$i();" >> pengers.h;
done
echo "}" >> pengers.h
echo -e "$pengers_html" > pengers_image.html.temp
sed -e '/<!-- penger images src -->/rpengers_image.html.temp' index.html.template > index.html
rm pengers_image.html.temp
./out/png2c "static/assets/hand.png" > out/hand.c
./out/png2c "static/assets/coin.png" > out/coin.c
clang -O3 --target=wasm32 -fno-builtin -nostdlib --no-standard-libraries -Wl,--no-entry $export_cmd -Wl,--allow-undefined -o $f.wasm $a
wasm2wat $f.wasm > $f.wat