Lamthai/game/logic/combat.h

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void init_combat(Player& player_arg, std::vector<Ennemy> ennemies_arg, const std::vector<float>& screen_arg);
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void combat(Player& player_arg, Player_stats& player_stats_arg, std::vector<Ennemy>& ennemies_arg, std::vector<Ennemy_stats>& ennemies_stats_arg);
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void check_deads(Player& player_arg, std::vector<Ennemy>& ennemies_arg, bool& combat_loop);
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void player_turn(Player& player_arg, Player_stats& player_stats_arg, std::vector<Ennemy>& ennemies_arg, std::vector<Ennemy_stats>& ennemies_stats_arg, bool& combat_loop_arg);
void casting_spell(Player& player_arg, Player_stats& player_stats_arg, std::vector<Ennemy>& ennemies_arg, std::vector<Ennemy_stats>& ennemies_stats_arg);
Ennemy& choose_target(Player& player_arg, Player_stats& player_stats_arg, std::vector<Ennemy>& ennemies_arg, std::vector<Ennemy_stats>& ennemies_stats_arg);
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Spell choose_spell(const Ennemy& ennemy_arg);
void ennemy_turn(Player& player_arg, Ennemy& ennemy_arg);
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void attack(Player& player_arg, Player_stats& player_stats_arg, std::vector<Ennemy>& ennemies_arg, std::vector<Ennemy_stats>& ennemies_stats_arg);
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bool escape(const Player& player_arg, std::vector<Ennemy>& ennemies_arg);