Lamthai/game/logic/combat.h

15 lines
1.1 KiB
C++

void init_combat(Player& player_arg, std::vector<Ennemy> ennemies_arg, const std::vector<float>& screen_arg);
void combat(Player& player_arg, Player_stats& player_stats_arg, std::vector<Ennemy>& ennemies_arg, std::vector<Ennemy_stats>& ennemies_stats_arg);
void check_deads(Player& player_arg, std::vector<Ennemy>& ennemies_arg, bool& combat_loop);
void player_turn(Player& player_arg, Player_stats& player_stats_arg, std::vector<Ennemy>& ennemies_arg, std::vector<Ennemy_stats>& ennemies_stats_arg, bool& combat_loop_arg);
void casting_spell(Player& player_arg, Player_stats& player_stats_arg, std::vector<Ennemy>& ennemies_arg, std::vector<Ennemy_stats>& ennemies_stats_arg);
Ennemy& choose_target(Player& player_arg, Player_stats& player_stats_arg, std::vector<Ennemy>& ennemies_arg, std::vector<Ennemy_stats>& ennemies_stats_arg);
Spell choose_spell(const Ennemy& ennemy_arg);
void ennemy_turn(Player& player_arg, Ennemy& ennemy_arg);
void attack(Player& player_arg, Player_stats& player_stats_arg, std::vector<Ennemy>& ennemies_arg, std::vector<Ennemy_stats>& ennemies_stats_arg);
bool escape(const Player& player_arg, std::vector<Ennemy>& ennemies_arg);