Lamthai/game/logic/ennemy.h

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void init_ennemy(Ennemy& ennemy_arg,
std::string name_arg,
int xp_arg,
int health_arg,
int shield_arg,
int speed_arg,
int tame_arg,
int max_health_arg,
int max_shield_arg,
int max_speed_arg,
int max_tame_arg,
float escape_arg,
float menace_arg,
std::vector<Spell> spells_arg
);
void init_speed(Ennemy& ennemy_arg);
void init_stats(Ennemy& ennemy_arg);
void create_ennemies(std::vector<Ennemy>& ennemies_arg);
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void inc_health(Ennemy& ennemy_arg, float value_arg);
void inc_shield(Ennemy& ennemy_arg, float value_arg);
void inc_speed(Ennemy& ennemy_arg, float value_arg);
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void print_ennemy(const Ennemy& ennemy_arg);
void display_ennemy(const Ennemy& ennemy_arg);