introduce macro for file path
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cf34d87fc1
commit
19a8890509
51
main.c
51
main.c
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@ -6,6 +6,15 @@
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#include "raylib.h"
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// don't forget the / at the end of dir
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#ifdef RELEASE
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#define RESSOURCES_DIR "/home/cptbb/opt/dev/built/data/mineur/"
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#else
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#define RESSOURCES_DIR "/home/cptbb/dev/mineur/ressources/"
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#endif
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#define RECORD_FILE "/home/cptbb/.local/share/mineur_record"
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#define SCREEN_SHOT_NAME "minesweeper-screenshot.png"
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#define ARRAT(arr, type, x, y) ((arr) + (y)*(type) + (x))
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#define min(a, b) ((a) < (b) ? (a) : (b))
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@ -283,27 +292,27 @@ int main(void)
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SetTargetFPS(60);
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menu = (Rectangle){0, 0, screen_width, screen_height - screen_width};
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tile_image_orig = LoadImage("ressources/tile.png");
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tile_hover_image_orig = LoadImage("ressources/tile_hover.png");
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mine_image_orig = LoadImage("ressources/mine.png");
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mine_image_orig = LoadImage("ressources/mine.png");
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t1_image_orig = LoadImage("ressources/1.png");
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t2_image_orig = LoadImage("ressources/2.png");
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t3_image_orig = LoadImage("ressources/3.png");
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t4_image_orig = LoadImage("ressources/4.png");
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t5_image_orig = LoadImage("ressources/5.png");
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t6_image_orig = LoadImage("ressources/6.png");
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t7_image_orig = LoadImage("ressources/7.png");
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t8_image_orig = LoadImage("ressources/8.png");
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tile_image_orig = LoadImage(RESSOURCES_DIR "tile.png");
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tile_hover_image_orig = LoadImage(RESSOURCES_DIR "tile_hover.png");
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mine_image_orig = LoadImage(RESSOURCES_DIR "mine.png");
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mine_image_orig = LoadImage(RESSOURCES_DIR "mine.png");
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t1_image_orig = LoadImage(RESSOURCES_DIR "1.png");
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t2_image_orig = LoadImage(RESSOURCES_DIR "2.png");
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t3_image_orig = LoadImage(RESSOURCES_DIR "3.png");
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t4_image_orig = LoadImage(RESSOURCES_DIR "4.png");
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t5_image_orig = LoadImage(RESSOURCES_DIR "5.png");
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t6_image_orig = LoadImage(RESSOURCES_DIR "6.png");
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t7_image_orig = LoadImage(RESSOURCES_DIR "7.png");
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t8_image_orig = LoadImage(RESSOURCES_DIR "8.png");
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camera_texture = LoadTexture("ressources/camera.png");
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lose_texture = LoadTexture("ressources/lose.png");
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win_texture = LoadTexture("ressources/win.png");
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record_texture = LoadTexture("ressources/record.png");
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playing_texture = LoadTexture("ressources/playing.png");
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fixed_tile_texture = LoadTexture("ressources/fixed_tile.png");
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double_tile_texture = LoadTexture("ressources/tile_2.png");
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triple_tile_texture = LoadTexture("ressources/tile_3.png");
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camera_texture = LoadTexture(RESSOURCES_DIR "camera.png");
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lose_texture = LoadTexture(RESSOURCES_DIR "lose.png");
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win_texture = LoadTexture(RESSOURCES_DIR "win.png");
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record_texture = LoadTexture(RESSOURCES_DIR "record.png");
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playing_texture = LoadTexture(RESSOURCES_DIR "playing.png");
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fixed_tile_texture = LoadTexture(RESSOURCES_DIR "fixed_tile.png");
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double_tile_texture = LoadTexture(RESSOURCES_DIR "tile_2.png");
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triple_tile_texture = LoadTexture(RESSOURCES_DIR "tile_3.png");
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setup_game();
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screen_resize_handle();
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@ -316,7 +325,7 @@ int main(void)
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screen_resize_handle();
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if (take_screenshot) {
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TakeScreenshot("minesweeper-screenshot.png");
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TakeScreenshot(SCREEN_SHOT_NAME);
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take_screenshot = 0;
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}
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