begin menu stuff

This commit is contained in:
_N3m0 2024-03-13 12:57:24 +01:00
parent dc7bdc1cc9
commit 55b27a1be9
6 changed files with 45 additions and 2 deletions

47
main.c
View File

@ -42,6 +42,7 @@ typedef struct Vec2i {
Vec2i game_size;
int nb_bomb;
char *nb_bomb_text;
int screen_width = 500;
int screen_height = 550;
@ -67,6 +68,14 @@ INIT_TEXTURE(t6_image_orig, t6_texture);
INIT_TEXTURE(t7_image_orig, t7_texture);
INIT_TEXTURE(t8_image_orig, t8_texture);
Texture camera_texture;
Texture lose_texture;
Texture win_texture;
Texture playing_texture;
Texture fixed_tile_texture;
Texture double_tile_texture;
Texture triple_tile_texture;
void screen_resize_handle(void)
{
screen_width = GetScreenWidth();
@ -125,16 +134,19 @@ void fill_game(void)
game_size.x = 9;
game_size.y = 9;
nb_bomb = 10;
nb_bomb_text = "10";
break;
case INTERMEDIATE:
game_size.x = 16;
game_size.y = 16;
nb_bomb = 40;
nb_bomb_text = "40";
break;
case EXPERT:
game_size.x = 16;
game_size.y = 30;
nb_bomb = 99;
nb_bomb_text = "99";
break;
}
@ -209,6 +221,9 @@ int main(void)
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
// SetTraceLogLevel(LOG_ERROR);
InitWindow(screen_width, screen_height, "mineur");
SetTargetFPS(60);
menu = (Rectangle){0, 0, screen_width, screen_height - screen_width};
tile_image_orig = LoadImage("ressources/tile.png");
tile_hover_image_orig = LoadImage("ressources/tile_hover.png");
@ -223,8 +238,11 @@ int main(void)
t7_image_orig = LoadImage("ressources/7.png");
t8_image_orig = LoadImage("ressources/8.png");
InitWindow(screen_width, screen_height, "mineur");
SetTargetFPS(60);
camera_texture = LoadTexture("ressources/camera.png");
lose_texture = LoadTexture("ressources/lose.png");
win_texture = LoadTexture("ressources/win.png");
playing_texture = LoadTexture("ressources/playing.png");
fixed_tile_texture = LoadTexture("ressources/fixed_tile.png");
screen_resize_handle();
@ -274,19 +292,44 @@ int main(void)
}
Color menu_color;
Texture *menu_smiley;
switch (game_state) {
case LOSE:
menu_color = RED;
menu_smiley = &lose_texture;
break;
case WIN:
menu_color = GREEN;
menu_smiley = &win_texture;
break;
case PLAYING:
menu_color = YELLOW;
menu_smiley = &playing_texture;
break;
}
DrawRectangleRec(menu, menu_color);
DrawTexture(
*menu_smiley,
menu.width/2 - menu_smiley->width/2,
0,
WHITE
);
DrawTexture(
camera_texture,
menu.width/2 - menu_smiley->width/2 - camera_texture.width -10,
menu.height/2 - camera_texture.height/2,
WHITE
);
DrawTexture(
fixed_tile_texture,
menu.width - fixed_tile_texture.width,
0,
WHITE
);
DrawText(nb_bomb_text,
menu.width - fixed_tile_texture.width + 9, 13, 30, RED);
DrawRectangleRec(grid, (Color) {
.r = 0xC6, .g = 0xC6, .b = 0xC6, .a = 255
});

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