je passe l'aspi
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118c9e7168
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main.c
45
main.c
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@ -1,6 +1,7 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <assert.h>
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#include <time.h>
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#include "raylib.h"
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@ -159,6 +160,8 @@ void fill_game(void)
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nb_bomb_pad = 9;
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nb_bomb_text = "99";
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break;
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default:
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assert(0 && "game mode not supported");
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}
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for (int i=0; i<nb_bomb; i++) {
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@ -258,6 +261,8 @@ void switch_mode(GameType gt)
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current_game_name = "expert";
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current_game_color = RED;
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break;
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default:
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assert(0 && "game mode not supported");
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}
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}
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@ -383,24 +388,6 @@ int main(void)
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13, 30, text_color
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);
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// int diff_pad = 10;
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// Vec2i diff_button[3] = {0};
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// char *diff_name[3] = {"BEGINNER", "INTERMEDIATE", "EXPERT"};
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// for (int i=0; i<3; i++) {
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// diff_button[i] = (Vec2i) {
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// triple_tile_texture.width*i + diff_pad*i, 0
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// };
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// DrawTexture(
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// triple_tile_texture, // TODO: double_fixed_tile_texture
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// diff_button[i].x, diff_button[i].y,
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// WHITE
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// );
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// DrawText(diff_name[i],
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// diff_button[i].x + 9, diff_button[i].y + 15,
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// 20, text_color
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// );
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// }
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DrawTexture(triple_tile_texture, 0, 0, WHITE);
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DrawText("mode :", 13, 5, 20, text_color);
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DrawText(current_game_name, 13, 25, 20.0f, current_game_color);
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@ -412,12 +399,12 @@ int main(void)
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int timer_pad = 10;
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int timer_mid = (screen_width * 3) / 4;
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DrawTexture(
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fixed_tile_texture, // TODO: double_fixed_tile_texture
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fixed_tile_texture,
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timer_mid - timer_pad - fixed_tile_texture.width, 0,
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WHITE
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);
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DrawTexture(
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fixed_tile_texture, // TODO: double_fixed_tile_texture
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fixed_tile_texture,
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timer_mid + timer_pad, 0,
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WHITE
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);
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@ -511,24 +498,6 @@ int main(void)
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switch_mode((current_game_type + 1) % GAME_TYPE_NB);
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reload_game();
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}
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// if (collision(diff_button[0], triple_tile_texture,
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// mouse_x, mouse_y))
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// {
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// current_game_type = BEGINNER;
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// reload_game();
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// }
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// if (collision(diff_button[1], triple_tile_texture,
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// mouse_x, mouse_y))
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// {
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// current_game_type = INTERMEDIATE;
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// reload_game();
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// }
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// if (collision(diff_button[2], triple_tile_texture,
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// mouse_x, mouse_y))
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// {
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// current_game_type = EXPERT;
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// reload_game();
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// }
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}
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}
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EndDrawing();
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