voleur/bullet.h

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2024-09-30 14:24:11 +02:00
#ifndef BULLET_H
#define BULLET_H
typedef enum BulletType {
BULLET_SHURIKEN,
BULLET_COUNT,
} BulletType;
void bullet_load();
void bullet_spawn(BulletType type, Vector2 pos, float angle);
void draw_bullets(Camera2D *cam);
#endif // BULLET_H