16 lines
253 B
C
16 lines
253 B
C
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#ifndef BULLET_H
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#define BULLET_H
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typedef enum BulletType {
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BULLET_SHURIKEN,
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BULLET_COUNT,
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} BulletType;
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void bullet_load();
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void bullet_spawn(BulletType type, Vector2 pos, float angle);
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void draw_bullets(Camera2D *cam);
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#endif // BULLET_H
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