rm unused code
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main.c
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main.c
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@ -263,7 +263,6 @@ int main(void)
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DrawTextureEx(map, map_coord, 0.0f, map_factor, WHITE);
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Vector2 mouse = GetMousePosition();
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Vec2i mousei = (Vec2i) {.x=mouse.x, .y=mouse.y};
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float angle = vector_angle((Vector2){player.x, player.y}, mouse);
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Vec2i player_map = screen_to_map_coord(player);
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