key remap

This commit is contained in:
nemo 2024-09-25 21:06:01 +02:00
parent 4dbfbaa168
commit 6aa5885a6e
1 changed files with 47 additions and 26 deletions

73
main.c
View File

@ -1,4 +1,5 @@
#include <stdio.h>
#include <math.h>
#include "raylib.h"
#define SCREEN_MIDDLE ((Vector2) {window_size.x/2, window_size.y/2})
@ -13,6 +14,33 @@ typedef struct Map {
const Rectangle box;
} Map;
typedef enum KeyControl {
KC_UP = 0,
KC_DOWN,
KC_LEFT,
KC_RIGHT,
KC_SHOOT,
KC_FREECAM,
KC_CROUCH,
KC_COUNT,
} KeyControl;
void change_layout_azerty(int *keys)
{
keys[KC_UP] = KEY_S;
keys[KC_DOWN] = KEY_W;
keys[KC_LEFT] = KEY_A;
keys[KC_RIGHT] = KEY_D;
}
void change_layout_qwerty(int *keys)
{
keys[KC_UP] = KEY_W;
keys[KC_DOWN] = KEY_S;
keys[KC_LEFT] = KEY_A;
keys[KC_RIGHT] = KEY_D;
}
Camera2D shake(Camera2D cam, int force)
{
cam.offset.x += GetRandomValue(-force/2, force/2);
@ -55,7 +83,11 @@ int main(void)
},
};
int keyboard_layout_azerty = 1;
int keys[KC_COUNT] = {0};
keys[KC_SHOOT] = MOUSE_BUTTON_LEFT;
keys[KC_CROUCH] = KEY_LEFT_SHIFT;
keys[KC_FREECAM] = KEY_F;
change_layout_azerty(keys);
while (!WindowShouldClose()) {
float DT = GetFrameTime();
@ -65,34 +97,23 @@ int main(void)
}
float movement_speed = 10.0f * DT * 50;
if ((IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT)) && (IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN)))
movement_speed = 6.324f * DT * 50;
if (IsKeyDown(KEY_LEFT_SHIFT))
if ((IsKeyDown(keys[KC_UP]) || IsKeyDown(keys[KC_DOWN])) && (IsKeyDown(keys[KC_LEFT]) || IsKeyDown(keys[KC_RIGHT])))
movement_speed = sqrtf(movement_speed) * 2;
if (IsKeyDown(keys[KC_CROUCH]))
movement_speed /= 2.0f;
if (keyboard_layout_azerty) {
if (IsKeyDown(KEY_A))
camera.target.x -= movement_speed ;
if (IsKeyDown(KEY_D))
camera.target.x += movement_speed ;
if (IsKeyDown(KEY_W))
camera.target.y -= movement_speed ;
if (IsKeyDown(KEY_S))
camera.target.y += movement_speed ;
} else {
if (IsKeyDown(KEY_Q))
camera.target.x -= movement_speed ;
if (IsKeyDown(KEY_D))
camera.target.x += movement_speed ;
if (IsKeyDown(KEY_Z))
camera.target.y -= movement_speed ;
if (IsKeyDown(KEY_S))
camera.target.y += movement_speed ;
}
if (IsKeyDown(keys[KC_LEFT]))
camera.target.x -= movement_speed ;
if (IsKeyDown(keys[KC_RIGHT]))
camera.target.x += movement_speed ;
if (IsKeyDown(keys[KC_DOWN]))
camera.target.y -= movement_speed ;
if (IsKeyDown(keys[KC_UP]))
camera.target.y += movement_speed ;
if (IsKeyReleased(KEY_F))
if (IsKeyReleased(keys[KC_FREECAM]))
camera.target = player.coord;
if (!IsKeyDown(KEY_F)) {
if (!IsKeyDown(keys[KC_FREECAM])) {
player.coord = GetScreenToWorld2D(SCREEN_MIDDLE, camera);
if (player.coord.x - player.radius < map.box.x)
@ -109,7 +130,7 @@ int main(void)
}
Camera2D effect_camera = camera;
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
if (IsMouseButtonDown(keys[KC_SHOOT]))
effect_camera = shake(camera, 12);
BeginDrawing();