key remap
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65
main.c
65
main.c
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@ -1,4 +1,5 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <math.h>
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#include "raylib.h"
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#include "raylib.h"
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#define SCREEN_MIDDLE ((Vector2) {window_size.x/2, window_size.y/2})
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#define SCREEN_MIDDLE ((Vector2) {window_size.x/2, window_size.y/2})
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@ -13,6 +14,33 @@ typedef struct Map {
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const Rectangle box;
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const Rectangle box;
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} Map;
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} Map;
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typedef enum KeyControl {
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KC_UP = 0,
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KC_DOWN,
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KC_LEFT,
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KC_RIGHT,
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KC_SHOOT,
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KC_FREECAM,
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KC_CROUCH,
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KC_COUNT,
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} KeyControl;
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void change_layout_azerty(int *keys)
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{
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keys[KC_UP] = KEY_S;
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keys[KC_DOWN] = KEY_W;
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keys[KC_LEFT] = KEY_A;
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keys[KC_RIGHT] = KEY_D;
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}
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void change_layout_qwerty(int *keys)
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{
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keys[KC_UP] = KEY_W;
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keys[KC_DOWN] = KEY_S;
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keys[KC_LEFT] = KEY_A;
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keys[KC_RIGHT] = KEY_D;
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}
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Camera2D shake(Camera2D cam, int force)
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Camera2D shake(Camera2D cam, int force)
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{
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{
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cam.offset.x += GetRandomValue(-force/2, force/2);
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cam.offset.x += GetRandomValue(-force/2, force/2);
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@ -55,7 +83,11 @@ int main(void)
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},
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},
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};
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};
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int keyboard_layout_azerty = 1;
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int keys[KC_COUNT] = {0};
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keys[KC_SHOOT] = MOUSE_BUTTON_LEFT;
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keys[KC_CROUCH] = KEY_LEFT_SHIFT;
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keys[KC_FREECAM] = KEY_F;
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change_layout_azerty(keys);
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while (!WindowShouldClose()) {
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while (!WindowShouldClose()) {
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float DT = GetFrameTime();
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float DT = GetFrameTime();
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@ -65,34 +97,23 @@ int main(void)
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}
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}
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float movement_speed = 10.0f * DT * 50;
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float movement_speed = 10.0f * DT * 50;
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if ((IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT)) && (IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN)))
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if ((IsKeyDown(keys[KC_UP]) || IsKeyDown(keys[KC_DOWN])) && (IsKeyDown(keys[KC_LEFT]) || IsKeyDown(keys[KC_RIGHT])))
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movement_speed = 6.324f * DT * 50;
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movement_speed = sqrtf(movement_speed) * 2;
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if (IsKeyDown(KEY_LEFT_SHIFT))
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if (IsKeyDown(keys[KC_CROUCH]))
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movement_speed /= 2.0f;
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movement_speed /= 2.0f;
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if (keyboard_layout_azerty) {
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if (IsKeyDown(keys[KC_LEFT]))
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if (IsKeyDown(KEY_A))
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camera.target.x -= movement_speed ;
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camera.target.x -= movement_speed ;
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if (IsKeyDown(KEY_D))
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if (IsKeyDown(keys[KC_RIGHT]))
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camera.target.x += movement_speed ;
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camera.target.x += movement_speed ;
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if (IsKeyDown(KEY_W))
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if (IsKeyDown(keys[KC_DOWN]))
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camera.target.y -= movement_speed ;
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camera.target.y -= movement_speed ;
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if (IsKeyDown(KEY_S))
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if (IsKeyDown(keys[KC_UP]))
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camera.target.y += movement_speed ;
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camera.target.y += movement_speed ;
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} else {
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if (IsKeyDown(KEY_Q))
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camera.target.x -= movement_speed ;
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if (IsKeyDown(KEY_D))
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camera.target.x += movement_speed ;
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if (IsKeyDown(KEY_Z))
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camera.target.y -= movement_speed ;
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if (IsKeyDown(KEY_S))
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camera.target.y += movement_speed ;
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}
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if (IsKeyReleased(KEY_F))
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if (IsKeyReleased(keys[KC_FREECAM]))
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camera.target = player.coord;
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camera.target = player.coord;
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if (!IsKeyDown(KEY_F)) {
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if (!IsKeyDown(keys[KC_FREECAM])) {
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player.coord = GetScreenToWorld2D(SCREEN_MIDDLE, camera);
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player.coord = GetScreenToWorld2D(SCREEN_MIDDLE, camera);
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if (player.coord.x - player.radius < map.box.x)
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if (player.coord.x - player.radius < map.box.x)
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@ -109,7 +130,7 @@ int main(void)
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}
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}
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Camera2D effect_camera = camera;
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Camera2D effect_camera = camera;
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if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
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if (IsMouseButtonDown(keys[KC_SHOOT]))
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effect_camera = shake(camera, 12);
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effect_camera = shake(camera, 12);
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BeginDrawing();
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BeginDrawing();
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