speed bullet var

This commit is contained in:
nemo 2024-09-30 14:38:23 +02:00
parent d4e02f01b5
commit bbb631f633
1 changed files with 2 additions and 1 deletions

View File

@ -42,9 +42,10 @@ void draw_bullets(Camera2D *cam)
if (bullets[i].time <= EPSILON)
continue;
float speed = 50;
float angle = bullets[i].angle * PI/180;
Vector2 toward = Vector2Normalize((Vector2) {cos(angle), sin(angle)});
bullets[i].pos = Vector2Add(bullets[i].pos, Vector2Scale(toward, 50));
bullets[i].pos = Vector2Add(bullets[i].pos, Vector2Scale(toward, speed));
bullets[i].time -= GetFrameTime();
DrawTexture(textures[bullets[i].type], bullets[i].pos.x, bullets[i].pos.y, WHITE);
}