ninja dash
This commit is contained in:
parent
328903af6d
commit
c43558413c
28
main.c
28
main.c
|
@ -78,20 +78,22 @@ int main(void)
|
|||
camera.offset = SCREEN_MIDDLE;
|
||||
}
|
||||
|
||||
float movement_speed = 10.0f * DT * 50;
|
||||
if ((key_down(KC_UP) || key_down(KC_DOWN)) && (key_down(KC_LEFT) || key_down(KC_RIGHT)))
|
||||
movement_speed = sqrtf(movement_speed) * 2;
|
||||
if (key_down(KC_CROUCH))
|
||||
movement_speed /= 2.0f;
|
||||
if (ninja_dash_time() <= EPSILON) {
|
||||
float movement_speed = 10.0f * DT * 50;
|
||||
if ((key_down(KC_UP) || key_down(KC_DOWN)) && (key_down(KC_LEFT) || key_down(KC_RIGHT)))
|
||||
movement_speed = sqrtf(movement_speed) * 2;
|
||||
if (key_down(KC_CROUCH))
|
||||
movement_speed /= 2.0f;
|
||||
|
||||
if (key_down(KC_LEFT))
|
||||
camera.target.x -= movement_speed ;
|
||||
if (key_down(KC_RIGHT))
|
||||
camera.target.x += movement_speed ;
|
||||
if (key_down(KC_DOWN))
|
||||
camera.target.y -= movement_speed ;
|
||||
if (key_down(KC_UP))
|
||||
camera.target.y += movement_speed ;
|
||||
if (key_down(KC_LEFT))
|
||||
camera.target.x -= movement_speed ;
|
||||
if (key_down(KC_RIGHT))
|
||||
camera.target.x += movement_speed ;
|
||||
if (key_down(KC_DOWN))
|
||||
camera.target.y -= movement_speed ;
|
||||
if (key_down(KC_UP))
|
||||
camera.target.y += movement_speed ;
|
||||
}
|
||||
|
||||
camera_bound(&camera, map.box, ninja_radius());
|
||||
|
||||
|
|
36
ninja.c
36
ninja.c
|
@ -6,6 +6,8 @@
|
|||
|
||||
Texture ninja_texture;
|
||||
|
||||
float dash_time = 0;
|
||||
|
||||
void load_ninja()
|
||||
{
|
||||
ninja_texture = LoadTexture("data/ninja.png");
|
||||
|
@ -16,21 +18,39 @@ float ninja_radius()
|
|||
return fmax(ninja_texture.width, ninja_texture.height)/2;
|
||||
}
|
||||
|
||||
Vector2 ninja_dash(Vector2 pos)
|
||||
Vector2 ninja_dash(Vector2 pos, Vector2 to, float sec)
|
||||
{
|
||||
static Vector2 target = {0};
|
||||
Vector2 dash = {0};
|
||||
Vector2 mouse = GetMousePosition();
|
||||
Vector2 diff = Vector2Subtract(mouse, pos);
|
||||
dash = Vector2Normalize(diff);
|
||||
dash.x *= 100;
|
||||
dash.y *= 100;
|
||||
if (sec <= EPSILON)
|
||||
return dash;
|
||||
if (key_pressed(KC_SHOOT)) {
|
||||
dash_time = sec;
|
||||
Vector2 diff = Vector2Subtract(to, pos);
|
||||
Vector2 scale = Vector2Normalize(diff);
|
||||
int dist = 200;
|
||||
scale.x *= dist;
|
||||
scale.y *= dist;
|
||||
target = Vector2Add(pos, scale);
|
||||
}
|
||||
if (dash_time > 0) {
|
||||
float dt = GetFrameTime();
|
||||
dash_time -= dt;
|
||||
dash.x = Lerp(pos.x, target.x, dt/sec) - pos.x;
|
||||
dash.y = Lerp(pos.y, target.y, dt/sec) - pos.y;
|
||||
}
|
||||
return dash;
|
||||
}
|
||||
|
||||
float ninja_dash_time()
|
||||
{
|
||||
return dash_time;
|
||||
}
|
||||
|
||||
void draw_ninja(Vector2 pos, Camera2D *cam)
|
||||
{
|
||||
if (key_pressed(KC_SHOOT))
|
||||
cam->target = Vector2Add(cam->target, ninja_dash(pos));
|
||||
Vector2 dash = ninja_dash(GetScreenToWorld2D(pos, *cam), GetScreenToWorld2D(GetMousePosition(), *cam), 0.12);
|
||||
cam->target = Vector2Add(cam->target, dash);
|
||||
Texture n = ninja_texture;
|
||||
|
||||
Rectangle source = {0, 0, n.width, n.height};
|
||||
|
|
Loading…
Reference in New Issue