ninja dash
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328903af6d
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c43558413c
28
main.c
28
main.c
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@ -78,20 +78,22 @@ int main(void)
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camera.offset = SCREEN_MIDDLE;
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camera.offset = SCREEN_MIDDLE;
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}
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}
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float movement_speed = 10.0f * DT * 50;
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if (ninja_dash_time() <= EPSILON) {
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if ((key_down(KC_UP) || key_down(KC_DOWN)) && (key_down(KC_LEFT) || key_down(KC_RIGHT)))
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float movement_speed = 10.0f * DT * 50;
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movement_speed = sqrtf(movement_speed) * 2;
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if ((key_down(KC_UP) || key_down(KC_DOWN)) && (key_down(KC_LEFT) || key_down(KC_RIGHT)))
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if (key_down(KC_CROUCH))
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movement_speed = sqrtf(movement_speed) * 2;
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movement_speed /= 2.0f;
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if (key_down(KC_CROUCH))
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movement_speed /= 2.0f;
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if (key_down(KC_LEFT))
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if (key_down(KC_LEFT))
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camera.target.x -= movement_speed ;
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camera.target.x -= movement_speed ;
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if (key_down(KC_RIGHT))
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if (key_down(KC_RIGHT))
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camera.target.x += movement_speed ;
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camera.target.x += movement_speed ;
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if (key_down(KC_DOWN))
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if (key_down(KC_DOWN))
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camera.target.y -= movement_speed ;
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camera.target.y -= movement_speed ;
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if (key_down(KC_UP))
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if (key_down(KC_UP))
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camera.target.y += movement_speed ;
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camera.target.y += movement_speed ;
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}
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camera_bound(&camera, map.box, ninja_radius());
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camera_bound(&camera, map.box, ninja_radius());
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36
ninja.c
36
ninja.c
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@ -6,6 +6,8 @@
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Texture ninja_texture;
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Texture ninja_texture;
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float dash_time = 0;
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void load_ninja()
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void load_ninja()
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{
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{
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ninja_texture = LoadTexture("data/ninja.png");
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ninja_texture = LoadTexture("data/ninja.png");
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@ -16,21 +18,39 @@ float ninja_radius()
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return fmax(ninja_texture.width, ninja_texture.height)/2;
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return fmax(ninja_texture.width, ninja_texture.height)/2;
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}
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}
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Vector2 ninja_dash(Vector2 pos)
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Vector2 ninja_dash(Vector2 pos, Vector2 to, float sec)
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{
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{
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static Vector2 target = {0};
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Vector2 dash = {0};
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Vector2 dash = {0};
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Vector2 mouse = GetMousePosition();
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if (sec <= EPSILON)
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Vector2 diff = Vector2Subtract(mouse, pos);
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return dash;
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dash = Vector2Normalize(diff);
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if (key_pressed(KC_SHOOT)) {
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dash.x *= 100;
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dash_time = sec;
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dash.y *= 100;
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Vector2 diff = Vector2Subtract(to, pos);
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Vector2 scale = Vector2Normalize(diff);
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int dist = 200;
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scale.x *= dist;
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scale.y *= dist;
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target = Vector2Add(pos, scale);
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}
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if (dash_time > 0) {
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float dt = GetFrameTime();
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dash_time -= dt;
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dash.x = Lerp(pos.x, target.x, dt/sec) - pos.x;
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dash.y = Lerp(pos.y, target.y, dt/sec) - pos.y;
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}
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return dash;
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return dash;
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}
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}
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float ninja_dash_time()
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{
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return dash_time;
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}
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void draw_ninja(Vector2 pos, Camera2D *cam)
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void draw_ninja(Vector2 pos, Camera2D *cam)
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{
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{
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if (key_pressed(KC_SHOOT))
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Vector2 dash = ninja_dash(GetScreenToWorld2D(pos, *cam), GetScreenToWorld2D(GetMousePosition(), *cam), 0.12);
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cam->target = Vector2Add(cam->target, ninja_dash(pos));
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cam->target = Vector2Add(cam->target, dash);
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Texture n = ninja_texture;
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Texture n = ninja_texture;
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Rectangle source = {0, 0, n.width, n.height};
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Rectangle source = {0, 0, n.width, n.height};
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