ninja hitbox box hit
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parent
c43558413c
commit
cb3bff4ac5
2
keys.c
2
keys.c
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@ -3,6 +3,8 @@
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int keys[KC_COUNT] = {
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int keys[KC_COUNT] = {
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[KC_SHOOT] = MOUSE_BUTTON_LEFT,
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[KC_SHOOT] = MOUSE_BUTTON_LEFT,
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[KC_SPECIAL] = MOUSE_BUTTON_RIGHT,
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[KC_ULTI] = KEY_R,
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[KC_CROUCH] = KEY_LEFT_SHIFT,
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[KC_CROUCH] = KEY_LEFT_SHIFT,
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[KC_FREECAM] = KEY_F,
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[KC_FREECAM] = KEY_F,
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};
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};
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2
keys.h
2
keys.h
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@ -9,6 +9,8 @@ typedef enum KeyControl {
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KC_LEFT,
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KC_LEFT,
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KC_RIGHT,
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KC_RIGHT,
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KC_SHOOT,
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KC_SHOOT,
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KC_SPECIAL,
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KC_ULTI,
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KC_FREECAM,
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KC_FREECAM,
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KC_CROUCH,
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KC_CROUCH,
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KC_COUNT,
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KC_COUNT,
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29
ninja.c
29
ninja.c
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@ -47,12 +47,37 @@ float ninja_dash_time()
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return dash_time;
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return dash_time;
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}
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}
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void hit_hitbox(Vector2 pos, float angle)
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{
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if (dash_time >= EPSILON) {
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Vector2 range = {ninja_texture.width, ninja_texture.height};
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Vector2 coll[] = {
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{ range.x/2, 0},
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{ range.x/2, -range.y},
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{-range.x/2, -range.y},
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{-range.x/2, 0},
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{ range.x/2, 0},
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{-range.x/2, -range.y},
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};
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int coll_len = sizeof(coll) / sizeof(*coll);
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for (int i = 0; i < coll_len; i++) {
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coll[i] = Vector2Rotate(coll[i], angle * PI/180);
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}
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DrawTriangle((Vector2){ pos.x + coll[0].x, pos.y + coll[0].y },
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(Vector2){ pos.x + coll[1].x, pos.y + coll[1].y },
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(Vector2){ pos.x + coll[2].x, pos.y + coll[2].y }, VIOLET);
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DrawTriangle((Vector2){ pos.x + coll[3].x, pos.y + coll[3].y },
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(Vector2){ pos.x + coll[4].x, pos.y + coll[4].y },
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(Vector2){ pos.x + coll[5].x, pos.y + coll[5].y }, VIOLET);
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}
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}
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void draw_ninja(Vector2 pos, Camera2D *cam)
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void draw_ninja(Vector2 pos, Camera2D *cam)
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{
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{
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Vector2 dash = ninja_dash(GetScreenToWorld2D(pos, *cam), GetScreenToWorld2D(GetMousePosition(), *cam), 0.12);
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Vector2 dash = ninja_dash(GetScreenToWorld2D(pos, *cam), GetScreenToWorld2D(GetMousePosition(), *cam), 0.12);
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cam->target = Vector2Add(cam->target, dash);
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cam->target = Vector2Add(cam->target, dash);
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Texture n = ninja_texture;
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Texture n = ninja_texture;
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Rectangle source = {0, 0, n.width, n.height};
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Rectangle source = {0, 0, n.width, n.height};
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Rectangle dest = {pos.x, pos.y, n.width, n.height};
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Rectangle dest = {pos.x, pos.y, n.width, n.height};
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Vector2 origin = {n.width/2, n.height/2};
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Vector2 origin = {n.width/2, n.height/2};
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@ -60,4 +85,6 @@ void draw_ninja(Vector2 pos, Camera2D *cam)
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angle *= 180/PI;
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angle *= 180/PI;
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angle += 90;
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angle += 90;
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DrawTexturePro(n, source, dest, origin, angle, WHITE);
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DrawTexturePro(n, source, dest, origin, angle, WHITE);
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hit_hitbox(pos, angle);
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}
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}
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