map + coin
This commit is contained in:
parent
a674c00062
commit
0c55110204
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@ -7,3 +7,4 @@ index.html
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museum.c
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pengers.h
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node_modules/
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coin.c
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58
app.c
58
app.c
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@ -1,5 +1,6 @@
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#include "pengers.h"
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#include "hand.c"
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#include "coin.c"
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#define GREEN 0xff00ff00
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#define RED 0xff0000ff
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@ -20,6 +21,7 @@ int dir = 0;
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int get_scale(void);
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float random(void); // flemme de coder un algo random, je recup celui de js (Math.random)
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float sqrtf(float val); // pareil
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void coin_point(void);
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typedef struct v2 {
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float x, y;
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@ -283,6 +285,25 @@ void set_default_map()
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};
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}
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#define MAX_COIN 20
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v2 coins[MAX_COIN] = {0};
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int coin_collected[MAX_COIN] = {0};
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int nb_coins = 0;
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void reset_coins()
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{
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for (int i = 0; i < nb_coins; i++) coin_collected[i] = 0;
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nb_coins = 0;
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}
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void add_coin(int x, int y)
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{
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if (nb_coins >= MAX_COIN) return;
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coins[nb_coins++] = (v2) {
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.x = x,
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.y = y,
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};
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}
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void init()
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{
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pengers_init();
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@ -365,6 +386,26 @@ void draw(float dt)
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Collision col = collision_rec(collisions[i], i, scale);
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x_collide = x_collide || (col.height > 1);
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}
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for (int i = 0; i < nb_coins; i++) {
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if (coin_collected[i]) continue;
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Collision coin = {
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.x = coins[i].x,
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.y = coins[i].y,
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.width = coin_width,
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.height = coin_height
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};
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Collision peng = {
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.x = penger_pos.x - pengers_width[id]*scale/2,
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.y = penger_pos.y - pengers_height[id]*scale/2,
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.width = pengers_width[id]*scale,
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.height = pengers_height[id]*scale,
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};
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Collision col = collision_union(coin, peng);
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if (col.width > 0 || col.height > 0) {
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coin_collected[i] = 1;
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coin_point();
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}
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}
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// dessine le penger des autres joueur
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for (int p = 0; p < nb_players; p ++) {
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@ -423,6 +464,23 @@ void draw(float dt)
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}
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}
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// dessine les coins
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for (int c = 0; c < nb_coins; c++) {
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if (coin_collected[c]) continue;
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int scale = 2;
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for (int y = 0; y < coin_height; y++) {
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for (int i = 0; i < coin_width; i++) {
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if (coin_img[y][i] <= 0x00FFFFFF) // pixel transparant
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continue;
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int idx_x = coins[c].x + i;
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int idx_y = coins[c].y + y;
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if (idx_x < 0 || idx_x >= width || idx_y < 0 || idx_y >= height)
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continue;
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BUFFER[idx_y*width + idx_x] = coin_img[y][i];
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}
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}
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}
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// draw collisions box
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for (int i = 0; i < nb_collisions; i++) {
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for (int y = collisions[i].y; y < collisions[i].y + collisions[i].height; y++) {
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3
build.sh
3
build.sh
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@ -5,7 +5,7 @@ if [[ "$1" == "clear" ]]; then
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exit
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fi;
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export_sym="init draw key_pressed key_released set_velocity set_mouse get_pos_x get_pos_y draw_player deco_player reset_collisions add_collisions set_default_map BUFFER width height id nb_players dir"
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export_sym="init draw key_pressed key_released set_velocity set_mouse get_pos_x get_pos_y draw_player deco_player reset_collisions add_collisions reset_coins add_coin set_default_map BUFFER width height id nb_players dir"
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export_cmd=""
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for e in $export_sym; do
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export_cmd="$export_cmd -Wl,--export=$e";
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@ -52,6 +52,7 @@ sed -e '/Choose your penger:/rpengers_image.html.temp' index.html.template > ind
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rm pengers_image.html.temp
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./png2c "hand.png" > hand.c
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./png2c "coin.png" > coin.c
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clang -O3 --target=wasm32 -fno-builtin -nostdlib --no-standard-libraries -Wl,--no-entry $export_cmd -Wl,--allow-undefined -o $f.wasm $a
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@ -1,8 +1,8 @@
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version: "3"
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services:
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web:
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container_name: "web"
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penger-party:
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container_name: "penger-party"
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image: "node"
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ports:
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- "6969:6969"
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@ -52,7 +52,7 @@
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<div id="right">
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<h3>Multiplayer:</h3>
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<p>
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play with the pseudo name:
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Play online with the pseudo name:
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<input id="pseudo" placeholder="Penger Lover" />
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<button id="play">Play</button>
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</p>
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@ -60,6 +60,7 @@
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<ul id="players">Not connected</ul>
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<p>Playing map : <span id="map-name">Default Map</span></p>
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<p>Next map in : <span id="map-time">-1</span></p>
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<p>Coin collected : <span id="nb-coin">0</span></p>
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<h3>Choose your penger:</h3>
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</div>
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</div>
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28
load.js
28
load.js
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@ -30,6 +30,7 @@ window.onload = () => {
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document.getElementById('map-name').innerText = "Default Map";
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document.getElementById('map-time').innerText = "-1";
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wasm_function("set_default_map")();
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wasm_function('reset_coins')();
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}
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connection.send('{"name": "pseudo", "value": "'+pseudo+'"}');
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};
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@ -67,6 +68,7 @@ connection.onmessage = (e) => {
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}
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}
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else if (req.name == "rid") {
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console.log(req);
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my_rid = req.value;
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}
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else if (req.name == "pos") {
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@ -80,7 +82,7 @@ connection.onmessage = (e) => {
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else if (req.name == "map") {
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var map = req.value;
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document.getElementById("map-name").innerText = map.name;
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console.log(Date.now(), " -> ", map.next_at);
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map_next_at = map.next_at != undefined ? map.next_at : (Date.now()+30*1000);
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wasm_function('reset_collisions')();
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for (var i = 0; i < map.collisions.length; i++) {
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wasm_function('add_collisions')(
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map.collisions[i].height
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);
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}
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wasm_function('reset_coins')();
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for (var i = 0; i < map.coins.length; i++) {
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wasm_function('add_coin')(
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map.coins[i].x,
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map.coins[i].y
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);
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}
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}
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else if (req.name == "disconnect") {
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wasm_function('deco_player')(req.value);
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@ -117,6 +126,19 @@ function send_pos()
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}
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setTimeout(send_pos, update_time_ms);
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var map_next_at = Date.now();
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function update_map_time() {
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var t = -1;
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if (is_connected) {
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t = (map_next_at - Date.now()) / 1000;
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t = t.toString();
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t = t.substring(0, t.indexOf(".")+2);
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}
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document.getElementById('map-time').innerText = t;
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setTimeout(update_map_time, 10);
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};
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setTimeout(update_map_time, 10);
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(async() => {
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// jsp, je l'ai pris de la: https://github.com/tsoding/olive.c
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'random': Math.random,
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'sqrtf': Math.sqrt,
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'get_scale': () => {return scale},
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'coin_point': () => {
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document.getElementById('nb-coin').innerText++;
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connection.send('{"name": "coin"}');
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},
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})
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});
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10
maps.json
10
maps.json
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@ -11,6 +11,11 @@
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"x": 50, "y": 400,
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"width": 100, "height": 50
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}
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],
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"coins": [
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{"x": 100, "y": 50},
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{"x": 10, "y": 5},
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{"x": 50, "y": 150}
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]
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},
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{
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"x": 400, "y": 50,
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"width": 5, "height": 350
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}
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],
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"coins": [
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{"x": 200, "y": 30},
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{"x": 20, "y": 3},
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{"x": 30, "y": 330}
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]
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}
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]
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Binary file not shown.
Before Width: | Height: | Size: 391 B |
11
server.js
11
server.js
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@ -35,8 +35,7 @@ function update_player_pos()
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setTimeout(update_player_pos, update_time_ms);
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var current_map = 0;
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// var map_every_ms = 60 * 1000;
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var map_every_ms = 4 * 1000;
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var map_every_ms = 30 * 1000;
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function send_new_map()
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{
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var map = maps[Math.floor(Math.random() * maps.length)];
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@ -103,12 +102,13 @@ var global_id = 0;
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var sockets = [];
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ws_server.on('connection', (socket) => {
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socket.game = {};
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socket.game.coin = 0;
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socket.game.rid = global_id++;
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socket.send('{"name": "rid", "value": '+socket.game.rid+'}');
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sockets.push(socket);
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console.log("connect: ", sockets.length);
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console.log("[", sockets.length, "] connect");
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socket.on('message', (msg) => {
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var msg_str = Buffer.from(msg).toString('latin1');
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@ -128,12 +128,15 @@ ws_server.on('connection', (socket) => {
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socket.game.y = req.y;
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socket.game.dir = req.dir;
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}
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else if (req.name == "coin") {
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socket.game.coin++;
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}
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});
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socket.on('close', () => {
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sockets.forEach((s) => { s.send('{"name": "disconnect", "value": '+socket.game.rid+'}') });
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sockets = sockets.filter(s => s !== socket);
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console.log("close: ", sockets.length);
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console.log("[", sockets.length, "] close");
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update_player_list();
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});
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});
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