map + coin

This commit is contained in:
nemo 2024-11-21 16:39:12 +01:00
parent a674c00062
commit 0c55110204
10 changed files with 109 additions and 9 deletions

1
.gitignore vendored
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@ -7,3 +7,4 @@ index.html
museum.c
pengers.h
node_modules/
coin.c

58
app.c
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@ -1,5 +1,6 @@
#include "pengers.h"
#include "hand.c"
#include "coin.c"
#define GREEN 0xff00ff00
#define RED 0xff0000ff
@ -20,6 +21,7 @@ int dir = 0;
int get_scale(void);
float random(void); // flemme de coder un algo random, je recup celui de js (Math.random)
float sqrtf(float val); // pareil
void coin_point(void);
typedef struct v2 {
float x, y;
@ -283,6 +285,25 @@ void set_default_map()
};
}
#define MAX_COIN 20
v2 coins[MAX_COIN] = {0};
int coin_collected[MAX_COIN] = {0};
int nb_coins = 0;
void reset_coins()
{
for (int i = 0; i < nb_coins; i++) coin_collected[i] = 0;
nb_coins = 0;
}
void add_coin(int x, int y)
{
if (nb_coins >= MAX_COIN) return;
coins[nb_coins++] = (v2) {
.x = x,
.y = y,
};
}
void init()
{
pengers_init();
@ -365,6 +386,26 @@ void draw(float dt)
Collision col = collision_rec(collisions[i], i, scale);
x_collide = x_collide || (col.height > 1);
}
for (int i = 0; i < nb_coins; i++) {
if (coin_collected[i]) continue;
Collision coin = {
.x = coins[i].x,
.y = coins[i].y,
.width = coin_width,
.height = coin_height
};
Collision peng = {
.x = penger_pos.x - pengers_width[id]*scale/2,
.y = penger_pos.y - pengers_height[id]*scale/2,
.width = pengers_width[id]*scale,
.height = pengers_height[id]*scale,
};
Collision col = collision_union(coin, peng);
if (col.width > 0 || col.height > 0) {
coin_collected[i] = 1;
coin_point();
}
}
// dessine le penger des autres joueur
for (int p = 0; p < nb_players; p ++) {
@ -423,6 +464,23 @@ void draw(float dt)
}
}
// dessine les coins
for (int c = 0; c < nb_coins; c++) {
if (coin_collected[c]) continue;
int scale = 2;
for (int y = 0; y < coin_height; y++) {
for (int i = 0; i < coin_width; i++) {
if (coin_img[y][i] <= 0x00FFFFFF) // pixel transparant
continue;
int idx_x = coins[c].x + i;
int idx_y = coins[c].y + y;
if (idx_x < 0 || idx_x >= width || idx_y < 0 || idx_y >= height)
continue;
BUFFER[idx_y*width + idx_x] = coin_img[y][i];
}
}
}
// draw collisions box
for (int i = 0; i < nb_collisions; i++) {
for (int y = collisions[i].y; y < collisions[i].y + collisions[i].height; y++) {

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@ -5,7 +5,7 @@ if [[ "$1" == "clear" ]]; then
exit
fi;
export_sym="init draw key_pressed key_released set_velocity set_mouse get_pos_x get_pos_y draw_player deco_player reset_collisions add_collisions set_default_map BUFFER width height id nb_players dir"
export_sym="init draw key_pressed key_released set_velocity set_mouse get_pos_x get_pos_y draw_player deco_player reset_collisions add_collisions reset_coins add_coin set_default_map BUFFER width height id nb_players dir"
export_cmd=""
for e in $export_sym; do
export_cmd="$export_cmd -Wl,--export=$e";
@ -52,6 +52,7 @@ sed -e '/Choose your penger:/rpengers_image.html.temp' index.html.template > ind
rm pengers_image.html.temp
./png2c "hand.png" > hand.c
./png2c "coin.png" > coin.c
clang -O3 --target=wasm32 -fno-builtin -nostdlib --no-standard-libraries -Wl,--no-entry $export_cmd -Wl,--allow-undefined -o $f.wasm $a

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@ -1,8 +1,8 @@
version: "3"
services:
web:
container_name: "web"
penger-party:
container_name: "penger-party"
image: "node"
ports:
- "6969:6969"

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@ -52,7 +52,7 @@
<div id="right">
<h3>Multiplayer:</h3>
<p>
play with the pseudo name:
Play online with the pseudo name:
<input id="pseudo" placeholder="Penger Lover" />
<button id="play">Play</button>
</p>
@ -60,6 +60,7 @@
<ul id="players">Not connected</ul>
<p>Playing map : <span id="map-name">Default Map</span></p>
<p>Next map in : <span id="map-time">-1</span></p>
<p>Coin collected : <span id="nb-coin">0</span></p>
<h3>Choose your penger:</h3>
</div>
</div>

28
load.js
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@ -30,6 +30,7 @@ window.onload = () => {
document.getElementById('map-name').innerText = "Default Map";
document.getElementById('map-time').innerText = "-1";
wasm_function("set_default_map")();
wasm_function('reset_coins')();
}
connection.send('{"name": "pseudo", "value": "'+pseudo+'"}');
};
@ -67,6 +68,7 @@ connection.onmessage = (e) => {
}
}
else if (req.name == "rid") {
console.log(req);
my_rid = req.value;
}
else if (req.name == "pos") {
@ -80,7 +82,7 @@ connection.onmessage = (e) => {
else if (req.name == "map") {
var map = req.value;
document.getElementById("map-name").innerText = map.name;
console.log(Date.now(), " -> ", map.next_at);
map_next_at = map.next_at != undefined ? map.next_at : (Date.now()+30*1000);
wasm_function('reset_collisions')();
for (var i = 0; i < map.collisions.length; i++) {
wasm_function('add_collisions')(
@ -90,6 +92,13 @@ connection.onmessage = (e) => {
map.collisions[i].height
);
}
wasm_function('reset_coins')();
for (var i = 0; i < map.coins.length; i++) {
wasm_function('add_coin')(
map.coins[i].x,
map.coins[i].y
);
}
}
else if (req.name == "disconnect") {
wasm_function('deco_player')(req.value);
@ -117,6 +126,19 @@ function send_pos()
}
setTimeout(send_pos, update_time_ms);
var map_next_at = Date.now();
function update_map_time() {
var t = -1;
if (is_connected) {
t = (map_next_at - Date.now()) / 1000;
t = t.toString();
t = t.substring(0, t.indexOf(".")+2);
}
document.getElementById('map-time').innerText = t;
setTimeout(update_map_time, 10);
};
setTimeout(update_map_time, 10);
(async() => {
// jsp, je l'ai pris de la: https://github.com/tsoding/olive.c
@ -139,6 +161,10 @@ const { instance } = await WebAssembly.instantiateStreaming(fetch("./app.wasm"),
'random': Math.random,
'sqrtf': Math.sqrt,
'get_scale': () => {return scale},
'coin_point': () => {
document.getElementById('nb-coin').innerText++;
connection.send('{"name": "coin"}');
},
})
});

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@ -11,6 +11,11 @@
"x": 50, "y": 400,
"width": 100, "height": 50
}
],
"coins": [
{"x": 100, "y": 50},
{"x": 10, "y": 5},
{"x": 50, "y": 150}
]
},
{
@ -25,6 +30,11 @@
"x": 400, "y": 50,
"width": 5, "height": 350
}
],
"coins": [
{"x": 200, "y": 30},
{"x": 20, "y": 3},
{"x": 30, "y": 330}
]
}
]

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@ -35,8 +35,7 @@ function update_player_pos()
setTimeout(update_player_pos, update_time_ms);
var current_map = 0;
// var map_every_ms = 60 * 1000;
var map_every_ms = 4 * 1000;
var map_every_ms = 30 * 1000;
function send_new_map()
{
var map = maps[Math.floor(Math.random() * maps.length)];
@ -103,12 +102,13 @@ var global_id = 0;
var sockets = [];
ws_server.on('connection', (socket) => {
socket.game = {};
socket.game.coin = 0;
socket.game.rid = global_id++;
socket.send('{"name": "rid", "value": '+socket.game.rid+'}');
sockets.push(socket);
console.log("connect: ", sockets.length);
console.log("[", sockets.length, "] connect");
socket.on('message', (msg) => {
var msg_str = Buffer.from(msg).toString('latin1');
@ -128,12 +128,15 @@ ws_server.on('connection', (socket) => {
socket.game.y = req.y;
socket.game.dir = req.dir;
}
else if (req.name == "coin") {
socket.game.coin++;
}
});
socket.on('close', () => {
sockets.forEach((s) => { s.send('{"name": "disconnect", "value": '+socket.game.rid+'}') });
sockets = sockets.filter(s => s !== socket);
console.log("close: ", sockets.length);
console.log("[", sockets.length, "] close");
update_player_list();
});
});